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Not a bad little clicker! Just needs some balance and a bit more polish. For instance, the auto-shoot upgrade is useless. What I mean by this is that it's the same number of clicks to kill an enemy, regardless of if they've been hit by the campfire's shot, even early on, and the stacks don't add as much bonus as one would think. The game could also do with a few more visuals, like showing something coming from the fireplace when you attack.

Also the effects volume slider does not work. Can't vouch for the other options, didn't try.

Overall I'd say this has medium Gwizziness, veering on medium/high.

Thanks for feedback, I don't know why is not working the volume slide, since for me is working maybe it's a bug related to Godot  AudioStreamPolyphony and some web devices. IDK

Try changing the volume on the sound effects Bus rather than on the individual effects nodes.

This exactly what sliders is doing via, I made a Universal Audio Manager using AudioPolyphony in the AudioStreamPlayer Node, this is something not well commented in Godot and probably has some strange bug with web export, good to know for next time.

Hmm can't tell without looking at the code. It may be something as simple as the button up signal not firing on the slider to save the volume setting (or however you have it). A button for saving all settings at once might help, or saving all settings when you leave the menu.