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(+2)

Honestly for the first few minutes palying this game I thought it was very polished but going to waste my time. But having played it all the way through I can say this was a really fun one!

Though, I still think the ramp up of skills could be a little faster, I spent over 35 minutes on it but it didn't feel like there was over 35 minutes worth of game. If it were me I think I would've made the shield cooldown much faster so the player can recover, as it is now you can reach a point of no return if you get the wrong boss pattern and used the shield cooldown too early.

That being said, once you fall into a rhythm the game mechanics start to feel really good, and I was surprised at just how many attack patterns Kevin had!

And the art I honestly found to be just stylized rather than So Bad It's Good, though the overexaggerated anime moments and the fawning girl were kinda fitting for SBIG.

And the sound design is great, most of the effects are just good, but the soundtrack is definitely SBIG. It gives me the same vibes of the whistling song from Deadly Premonition.

Overall this is a little hidden gem of the jam I think, excellent work!

(+1)

Hey! Thanks a lot for the thoughtful feedback and for sticking with the game all the way through! :)

We'll definitely keep the pacing and progression in mind for next year's jam. I'm really happy the game managed to change your first impression and ended up being a fun experience. Thanks again!