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Melt down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #3533 | 2.982 | 3.400 |
| Creativity | #5036 | 3.157 | 3.600 |
| Enjoyment | #5592 | 2.719 | 3.100 |
| Artwork | #7509 | 2.368 | 2.700 |
| Narrative | #8064 | 1.842 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a racing game where the player controls their slime to race other slimes. And the slimes are melting, so you will have to finish before the health turns to 0 and the slime turns into a puddle.
(Optional) Please credit all assets you've used
Kenney nl
(Optional) What would you like to be called if GMTK features your game?
ronyd
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Comments
The movement is really annoying, and your slime starts to have a mental breakdown upon touching another one. Apart from that, its a good game, the powerups are fun and i enjoyed the simple but effective graphics, as well as the overall concept and the rival slimes.
Got it. Thanks for the feedback though.
I think this is the first racing game I've played where death permanently takes you out of the race, and I really like that concept. It works here because the races are short and if you die you go right to the next one.
Interesting take on the theme! It does feel a bit hard to control, though.
Thanks for the feedback. Yeah controls are supposed to be hard for bigger slime but should get easier when the slime melts. But I think the controls are unwieldy currently. I will fix that post jam.
pro tip: if ur ice cream starts melting, just lick it
Really cute slimes and a really fun twist on a racing game! Unfortunately, I feel like the controls really hold it back, I felt like I was barely in control most of the time. The hitboxes of the track were also pretty confusing, and there wasn't any indication that WASD cause you to move. I think that this game has a lot of promise with some polish though, I can imagine all sorts of fun mechanics and twists! (The jumping track did feel a short, but I get it.) Also, MASSIVE props for including volume sliders, and for using Godot for 3D. I've been meaning to learn that, myself.
Thanks a lot for the feedback.
I love the little slime guys, the movement feels very slippery but I think that is a good thing given the overall theme of the game. I like how you slowly shrink depending on health. Good work!
Quite exciting - those "rivales" were a bit naughty with me! <3