I managed to figure it out after my fifth attempt. WOOOW, such a cool concept. Great job!!
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Midnight Runaway's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #1039 | 4.018 | 4.018 |
| Audio | #1605 | 3.400 | 3.400 |
| Enjoyment | #2655 | 3.345 | 3.345 |
| Narrative | #5354 | 2.291 | 2.291 |
| Creativity | #6172 | 2.927 | 2.927 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Its a countdown to midnight and to finally getting out of this town
(Optional) Please credit all assets you've used
All pixel art, assets, and effects done during the game jam by myself.
Synth music by Luova
(Optional) What would you like to be called if GMTK features your game?
Nathan Lafferty
Comments
I liked the art style, kinda retro! And also fun to play. Maybe at the beginning slightly hard, as I got easily behind. So maybe gradually increase the speed that get left behind or some warning buffer zones. But othwerise great for short game jam game! Great work!
Took me like 6 plays before I wasn't losing immediately from going too fast haha my dumbass was a little slow figuring out the goal. Very fun to play! My only "feedback" would be that the "How to Play" section looks very intimidating to look at when you first click on it. But only 20 percent of it actually applies to a given playing format. Not really a bad thing or anything, just a note. Loved the game feel!
sick game!!! i love the art style and i am super impressed with what you accomplished in such little time
The music and midnight countdown set the vibe so well!
I enjoyed the controls a lot. The breaks in the road are a great occasional obstacle. They did a great job of keeping you from hanging back and pushing your luck as long as possible and I found myself cursing them often.
Wow awesome stuff! There were lots of little details I appreciated immensely - the timing and impact of the countdown when you start playing, the slight skew of the background when you accelerate, and the subtle parallax effect on the foreground. The bike felt appropriately difficult to control, and balancing the acceleration was fun. This is a great arcade racer!!
Very cool idea and very nice artwork! You should try to develop this further after the event, when you have more time :D
The art style is visually stunning, and the music creates a really comfortable atmosphere. At first, it was quite easy to get a game over before fully understanding the controls and rules. But once I understood the gameplay, the experience became much smoother and more enjoyable.
Great job!
Hello Nathan! Great game. I got a little under 5k before I wanted to test if the railings killed you or blocked you and yeah... I like the theming, music was awesome, and the game was easy to understand and play. Thanks for submitting!
Nice Art, Gameplay is simple yet satisfying. Good to see mobile support. Appreciate the efforts
It's just that I am a pro dark mode user, and a flashing screen hit me like a flashbang
I had fun with this game! It's got a vibe.
After a little while, you figure out that the best strategy is to stay in the middle / just behind the middle. Which is actually pretty accurate as a motorcyclist. Don't want to be too far forward that you can't react and leave some space to accelerate in if you need to get out of a situation.
Would be pretty if we get more obstacle to avoid and hazards that overtake us from behind.
I got a score of 8920. The controls were hard and confusing to understand at the beginning and being completely slowed down in the mud if you don't have enough momentum was also really frustrating. I feel like the view field of the biker should be higher so you can see the road ahead more, but other then that it was quite fun and I liked the given neon art style of this game.
All my first runs were like 2 seconds long and hard to understand the intended speed/give, but once you get locked and figure it out it's really fun and satisfying, the art direction and the bike pressing down as you hit the gas is awesome, I think the controls were a little awkward, I found using "D" to move forward and using arrow keys to move up and down was the best, splitting your controls across the keyboard felt like cross legged. Overall great jam submission, keep making games!
Loved it, but damn is it unforgiving!
I liked the speed effect, the artstyle and the music. It works really well. The first few miles could have been a little easier to let me understand the controls. But overall that's so cool!
The visuals are so good, and the gameplay is very satisfying as well. The 142 bug definitely threw me off for a while (I thought I kept on getting the same score over and over) but the game itself is incredibly fun and very unique and cool in its visual style.
I think the binary keyboard inputs aren't the best for this type of game, its impressive to support so many different control schemes, the visuals are cool but the menus could maybe tone down the strobing lights and be a little faster to go to the next run? I think it would also be a little more interesting for me (with worse reaction times) to see more of the track so zooming out would be appreciated, otherwise gj!
I agree with all of your points! The only thing stopping me from adding an option for "Reduced Strobing" was the tight timeline for the jam... and not wanting to test 2x the scenes. I figured it wouldn't be everyones cup of tea and felt a little bad not adding a disclaimer before you actually start. There's one in the game explanation, but its not enough.
The faster run start time I agree too. In hindsight its really obvious to add an input to skip to the high score screen and/or replay screen.
Thanks for playing!
so frickin fun and addicting. I saw the "ready to lose some quarters?" and I kept that in mind playing. Assuming I spend one quarter per play, I've spent 8 dollars on this game if it was really in an arcade. 32 plays. My best was my 31st attempt at 5778. I played the first couple with my keyboard, and then realized the potential with controller. I whipped my controller out and DAAAAAYYYUUMMM it got fun. Now I'm super inspired to cook something up with controller controls. Definitely one of my favorites this jam!
Glad you liked the controls! It was first developed with KB/M but then I wanted mobile support... so I added touch controls... and then I figured I couldn't add mobile support without also adding controller support. Once I had controller support I figured I was all-in so added rumble support.
It feels _so good_ and I'm _so proud_ of it.
Glad you liked the arcade vibe. Its inspired by an arcade game called "Black Emperor" which sucked $20 out of my wallet one drunken evening at a barcade.
Controller support is fun, definitely check out adding it!
Awesome arcade game! I love the subtle detail where the background stretches as you accelerate to help convey speed. Definitely one of the more underrated games in the jam :D
Really neat little arcade game! We only got the high score thing to come up once (it never did it again) but definitely a fun game!
The game is incredibly fun! I really enjoyed the challenging difficulty, the graphics, and the music.






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