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A jam submission

Broadcast in 60View game page

You are on a night shift at a small TV studio. The job seems simple: stay awake, look around, and wait out the shift...
Submitted by ignis621 — 1 hour, 13 minutes before the deadline
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Broadcast in 60's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#304.3334.333
Artwork#384.7144.714
Narrative#1694.1434.143
Enjoyment#2964.0954.095
Creativity#4444.2384.238

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Keep the countdown above zero. Boss said you wouldn't have to do anything. Yet YOU'RE the maintenance guy tonight. AND you need to survive the shift.

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Comments

Submitted(+1)

super fun submission, this was an exhilarating game, learning the minigames and getting better at them to survive until the end was a blast, nice job team !!

Submitted(+1)

HOLY THIS IS A MASTERPIECE 5 OUT 5 ART AND AUDIO AND ITS REALLY FUN AMAZING JOB MY FRIEND GOD BLESS AND PLS PLAY/RATE MINE =)

Submitted(+1)

This was so intense! Just grabbing the players intention and not letting go. The Track is just such a banger and works so well with the game. Great project yall!

Submitted(+1)

This is the most intense countdown sequence I've ever seen in this jam.

I panicked at first few tasks but once I got used to it I started jamming to the music and countdown. Excellent work!

Submitted(+1)

This game is awesome. The story and premise of the game is really good and it makes the admittedly simple gameplay loop so much more polished! The audio and atmosphere of the game is spectacular and creates the immersion that the game really needed.

The gameplay loop is actually quite simple once you experience all 3 of the minigames. At first I was quite flustered since I had no idea what to do, but after one loop I got used to the gameplay and I beat the game first try. The gameplay itself is quite nice! I think adding more variety to the gameplay could make the game more replayable.

However the polishing really elevates the simple gameplay! The atmosphere that the lighting and the narrative complements the gameplay really well which is what made the game so much more enjoyable. The audio design was great, the song was energetic and the sound design of the minigames were quite nice as well. Awesome game!

Submitted(+1)

Loved this one! You nailed the stressful atmosphere, the music was spot-on and the flashing red lights really made me feel the panic. I enjoyed the retro art style, it all felt very cohesive, and the narrative into/outro was great as well. The only thing I might add to this game would be to make the challenges harder as the night progresses, for example adding more lights to the "simon says" game. Overall though the game was focused and polished, really well done for a game made in such a short time!

Submitted(+1)

Incredible game; definitely one of my favorites! I wanted more lol, and that's definitely not a criticism. Keep it up, I really enjoyed this one

Submitted(+1)

Wow, it's so polished. Love the retro artstyle and music is so good. The cutscene at the beginning add a lot to vibe of the game too.

Submitted(+1)

A very solid game! I knew that the countdown theme would inspire people to make fast paced timer based game, it's generally not my type of game but this one was so polished that I stayed till the end. The audio and graphics are top notch

Submitted(+1)

This game was sooo amazing , from my favourites to be honest , its soooo well done and polished , everything feels soo right 

Submitted(+1)

Really fun and polished! Also loved the way you used the audio design and visuals!

Submitted(+2)

Very good and polished, gives the feeling of stress . Keep up the good work

Submitted(+1)

amazing game it really made me stressed

Submitted(+2)

I like this game, the creepy vibes are there for sure

Submitted(+2)

Yo, thats game is really great, the soundtrack fits so well, the graphic and mechanics were cool

Submitted(+2)

Cool, I really liked the graphics and soundtrack, which changes depending on the situation, and I was also surprised that we have quite similar styles in our games.