Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Odino999

45
Posts
1
Followers
A member registered 19 days ago · View creator page →

Creator of

Recent community posts

Thanks for the feedback! I'm glad that you liked it! It is true that the spikes are quite hard to discern. We will see if we can manage to make them more "spiky" looking post-jam

Thanks for playing! Limbo was indeed one of our inspiration when we thought of the game's style! Also, sorry for the buggy / unresponsive physics system, it is definitely something that I'll try to improve post-jam. I spent a long time during the jam trying to get it working as best as I could, but I am not very experienced with platformer-type games and handling the physics with the rotating platform was a bit harder than I first thought haha.

Very nice and fun game! The physics is a bit wonky though, I managed to get above one of the big planks and fly with it. There also seemed to be a lightning bug on the 3rd level for me, there was a huge blinking light at the exit

Fun game! I had some difficulty moving the clocks around though, on one level I encountered a bug where the clock would stay on my hand until the next level and I couldn't click anything. But overall it's a great game and concept!

Ah okay, I think that I didn't see that you could use right click to age too. Otherwise it's a great game, I am impressed that you managed to do all of that in 4 days!

I reaaally love the artwork! I think that this is probably my favorite type of pixel art. The gameplay though is a bit rough sometimes, but others have already pointed that out. What I find a bit sad is that we are more often looking at the bar with the rectangles indicating the patrons than the art itself

Very cool artstyle! I also really liked the voice acting! One problem that I had is that the spikes were very hard to tell sometimes. On one level (I think the second), the spikes are a bit hidden with the background so I kept dying without understanding

I had a lot of fun with this game! The concept is very interesting too! 

Though I have some problems with the grappling hook specifically. I don't know if I am just not very skilled (very possible haha) but I never managed to get the hang of it. I think that this boils down to two problems. Firstly, the grappling hook is activated both with the left click and space bar (meaning that the space bar is used both for jumping and grappling) and secondly you have no way of choosing which anchor point to use with the grappling hook. I don't understand how the game chooses which anchor point to use as it doesn't seem to pick the closest one. The grappling physics seem a bit off too, but I can't quite place what is wrong.

Also, I found that 'K' to age is a bit of an odd key to use, it's difficult to reach when platforming or mid-jump.

Still I really loved this game and especially the art / audio! 

Very fun game and incredible art ! Was stuck for a while on the last level, but managed to get through. The game probably lacks a background music, but apart from that, everything else is great!

Very fun game! It took me a while to understand how to make money, I struggled with that for most of the game but then one of my rockets almost reached the moon and I got back an absurd amount of money. Also the 'R' key seems to reset the money too, I don't know if it is intended. Still I managed to get to the moon at the end

(1 edit)

Very nice challenging game! Despite my best effort, I didn't manage to meet the quota of day 3 (the best I could do was being left with around a 100 of debt), I'm not very skilled at these quick input games and I guess that you need to reel one of the bigger fish of day 3 to meet the quota. Still, I found the game very fun!

Very cool concept! I loved making my creatures not based on their stats but their style. It took me a while to understand that you could swap any two balls that are next to each other and not just those that are neighbours on the line

Thanks! You are completely right about the physics. Making Unity's physics system work with rotating and sloped platform was a bit of a struggle, so it is still very bugged at times. I'll definitely rework it after the jam (and probably rewrite most of it to untangle the spaghetti)

Very simple but fun game ! I think that the sound design helps a lot with it. I managed to land on the 67 after a few tries

(1 edit)

Thanks! When we thought of the game idea, we didn't really consider level design at first. It's true that it was much harder to come up with interesting levels than we first thought haha. I spent something like 4 or 5 hours fiddling around to find the idea for the last level, it's also why the game doesn't have many levels :<

Thanks for playing! I would love to continue working on the game after the jam and expanding it! There's a lot more to do with this concept that we didn't manage to implement in time

Thanks! We'll definitely see after the jam to polish the game more, at least to fix a lot of bugs that we found

Very interesting concept and artstyle! I didn't understand how money was calculated though, is it linked to the time of completion? I seemed to get more money when going faster, even on the easier levels. Otherwise, it's a great game!

Fun game! I managed to get to the top. For whatever reason I couldn't double jump at the beginning so I thought that it wasn't possible. I got stuck there for a while.

Fun little game, the controls are weird at first but you quickly get the hang of it. I survived until 9:02 on normal difficulty, tried the "xtra hard" one but it quickly gets overwhelming haha

I love the cozy atmosphere with the music and drawings! Jumping is a bit rough sometimes, we often stick to the walls but I know that it's difficult to get it right

A very solid game! I knew that the countdown theme would inspire people to make fast paced timer based game, it's generally not my type of game but this one was so polished that I stayed till the end. The audio and graphics are top notch

A very fun and polished game! I feel like it needs a bit of rebalancing though, as the effect of the clocks can stack it is possible to reduce the timer of most of the game's item to 1. This gets very unbalanced in combination with some item (the kettle for regen and the shield particularly). Still I am very impressed that you managed to do all of this in 4 days!

Very cute little game! I think that having a way to "confirm" our current supposition and accusing someone would be great, because right now you can just swap all the proofs until you find the right combination.

But it's a great game for a 4 day gamejam!

Very fun game! It really tested my navigation skill though haha. I also loved the boss fight, it took me a few attempts to understand what was going on, but it's a clever idea

Thanks for the feedback! This lag issue is definitely something that I'll investigate further. It's strange as I really don't see why it happens. I checked the profiler on the web build, but didn't get any meaningful result. I'll have to check on another PC.

Otherwise, you are very right about the spikes, they needed to be small, but now they don't really look "spiky" at all.

Very nice art! I also love the audio / sound effects! It was not very clear to me though how many cards I could hold. Sometimes I had three but other times I was full at two.

But overall, a very solid game!

Thanks for the feedback! You are completely right about the levels design, it's definitely something that we'll consider changing after the jam. From our (very) limited playtesting, we got the same feedback about difficulty progression

Very fun game! I love the music too! Though at some point you start earning too much money and can't spend it all, it would have been nice to be able to buy multiple things at once

Cute little game ! (I don't know if exploding people's house is cute but oh well) I think that you should update your page description to add the controls. Also going to the shop seems to break the game

Very creative! Everything is nicely explained. The starting screen doesn't feel like a starting screen though, it took me a moment to realize that the game was over after level 10 haha. But it's a great game!

It's very possible for the game to have lag issues on some computer, we didn't have time to get a proper playtest on other hardware. The physics system is also quite buggy at times if you are talking about that (I really tried to make it work for like half the gamejam, but I think that I would have needed a week to cover all edge cases).

Still, thanks for the feedback!

Very nice atmosphere! The visuals + audio are great! At first I didn't understand that the bodies on the ground restored oxygen, so I kept dying :<

The game is great, I love the concept! I also really like the addition of the replay at the end, it makes you feel more skilled than you are haha

Thanks! I'll see after the jam for expanding the game a bit I think. There were a few ideas that we didn't manage to implement in time. There is definitely more to be explored with this concept for sure.

Legitimately, how is that even possible in 4 days? I am very very impressed

I got to rebirth! It's a very nice game! I think that the concept of an idle game where you don't get more of the "things" but reduce their timer is really clever. Though I have noted a few things that bugged me when playing :

First, I'm not an expert in idle game (I don't play idle games often), but the beginning of the game felt very slow. I don't think that the speed is the problem but the fact that you don't have anything to do while waiting for the countdowns to go to zero. Inversely, when you have unlocked every timer, you start to snowball very fast.

Also, it would be great if there was a way to know how many "points" each timer gives. 

But overall, I think that it is a great game!

It's a nice game, I like the idea! I noticed a few bugs when playing (I got stuck between vampires and couldn't move. There is also an invisible wall that prevents you from going further in the castle, I don't know if it's intentional) but nothing game breaking

Thank you for playing! Initially, we wanted to make more levels, but designing a rotating puzzle was a bit harder than we first thought haha

These rocket scientists really should stop putting valves and buttons everywhere! More seriously, I found the game very fun. Though I am a bit too tired for rocket science right now