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Thanks for playing! Limbo was indeed one of our inspiration when we thought of the game's style! Also, sorry for the buggy / unresponsive physics system, it is definitely something that I'll try to improve post-jam. I spent a long time during the jam trying to get it working as best as I could, but I am not very experienced with platformer-type games and handling the physics with the rotating platform was a bit harder than I first thought haha.