I really like the loop of this one and I have to appreciate the levels of "ship" implemented here.
The level feels oddly cozy with the giant book shelves everywhere, and I love the crummy looking conveyer belt in the middle whilst multi-coloured test dummies wander around.
The one QOL feature I wish the game had was a simple indicator for when you're close enough to put the ships in the ships. But the game isn't that difficult so it's not a huge issue. Though, yellow characters can be harder to distinguish from green or orange than I'd like sometimes.
Performance wise though the game starts to chug after a certain number of ship mates spawn. I think the fact each NPC has their own audio player for their footsteps also gives webgl some grief.
But just the general loops of having to sprint across the room as you have to look for members of an increasingly complicated polycule is fun and very SBIG. Good work!