Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

PUSH THE COUNTDOWNView game page

Count every push. Combine your pixels. Use the terrain. Repair the countdown.Complete the final launch.
Submitted by SiebenEiko (@SiebenEiko) — 6 hours, 4 minutes before the deadline
Add to collection

Play PUSH THE COUNTDOWN

PUSH THE COUNTDOWN's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#10454.0004.000
Audio#11263.5333.533
Enjoyment#18293.5333.533
Artwork#21233.6673.667
Narrative#29322.8002.800

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every push costs a move. Merge LCD pixels, repair the digit, and launch before the countdown reaches zero.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit) (+1)

Takes me back to the days of Victory Road in Pokemon Red and Blue. Nice and nostalgic and wrapped in an extremely solid presentation. Nice work, I really enjoyed this one!

Developer

Thanks a lot!

Submitted(+1)

Artsyle and presentation is very cool..puzzles also make you think alot and worth really interesting to solve..character movement and when u move like the block also have a weight to it and feels very crunchy..I liked that alot..Great work!!

Developer(+1)

Thanks a lot!

Submitted(+1)

This is such a creative and pretty looking game! I love how you now only included countdown in how you have a certain countdown to move them but also in the level shapes. Great game ^^

Developer

Thanks a lot!

Submitted(+1)

Fun! I like the use of the color pallet. Techy hacker vibes. Interesting puzzle concept. I like the animation on the lil guy. Would have liked to have seen both digits incorporated. 

Developer

Wow, good point! Thanks so much for your advice. I honestly didn’t see that coming haha. Even levels with a single number are already making me rack my brain.I’ll do better next time.

Submitted(+1)

cool game

Developer(+1)

THANK YOU.

Submitted(+1)

The twist at the end took me a while to figure out, was satisfying to finish. 

Developer

Thanks for checking out my game!

The final level is interesting, haha,Of course, the other levels are great too!

Developer

Thanks for checking out my game!

Submitted(+1)

Aaaaah, I always love a good sokoban ! Clever and nice artworks ! 

Developer

Thanks for checking out my game!

(+1)

Creative and interesting game! I loved the ideas and mechanics it managed to introduce, the ending was silly. Must've been a crazy trip though if this is it.

Developer

Thanks for checking out my game!

Submitted(+2)

That was fun! Some levels felt a bit easy, while others required some trial and error to figure out how it works. I almost gave up at 0, but I'm happy I found the final trick :) Satisfying little game. Good work!

Developer

Thanks for checking out my game!

Developer

PUSH THE COUNTDOWN is a minimalist, LCD-inspired puzzle game that combines Sokoban-style block pushing with rule discovery.

The countdown system is malfunctioning. Control a small block-shaped character inside an LCD display, push scattered pixel blocks into position, reconstruct the damaged digits, and keep the launch countdown running.

Inspired by Sokoban, the game asks you to do more than simply find a route to the destination.

There are two types of pixel blocks, each with different properties and its own limited counter. As the blocks are pushed across the level, their counters continue to change. A single block may not remain active long enough to reach its destination, so the two types must work together—sometimes even merging into one. Special terrain must also be used strategically to extend their journey.

Not every rule is explained upfront. Observe the level, experiment with different pushes, and gradually uncover how the blocks, counters, merging mechanics, and terrain interact. Even an unsuccessful attempt may reveal the clue you need to solve the puzzle.

Count every push, combine your pixels, use the terrain, repair every digit, restart the countdown, and complete the final launch.