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What is Twardy 2.0?

Twardy 2.0 is a top-down, pixel-art soulslike with a massive scope. The White Being has chose you to destroy the world before it destroys itself by reaching High Emissary, the ex-ruler of the Mainmap. There will be 8 endings, 147 bosses and 97 areas for you to explore and discover secrets along your journey. There will be many friends and foes to meet who will explain the deep and tragic stories of this world, from the Spider civil war to the retirement of High Emissary.
Why Collab?
For the past year, I have been the only developer, designer, and tester and have been actively developing the game. Due to the massive scope of the game and the amount of jobs I am juggling, I need your help if I want to give this game its full potential.
Roles Needed
Though I will still remain the Lead Designer, composer, and artist, there are a plethora of roles that I need people for.
Most roles can have more than 1 member.
Management
Assoc. Task Manager (MAX 1)
The Associate Task Manager helps me organize tasks and decide what to do next.
Development Team
Level Developer (MAX 3)
The Level Developer implements the area layouts into the game. They also create cutscenes.
Boss Developer (MAX 3)
The Boss Developer implements bosses into the game.
Tools Developer (MAX 2)
The Tools Developer creates debugging tools, GDevelop extensions, and automation for the game.
Systems Developer (MAX 2)
The Systems Developer implements mechanics (e.g. Abilities & Equipment) into the game.
UI Developer (MAX 1)
The UI Developer implements menus, HUD, inventory, and achievements into the game.
Asset Integrator (MAX 1)
The Asset Integrator imports assets and non-boss animation.
Documentation Team
Design Document Manager (MAX 2)
The Design Document Manager keeps the GDD updated.
Wiki Manager (MAX 4)
The Wiki Manager keeps the wiki up to date and occasionally releases teasers on the wiki.
Closing
Thank you for reading this post.
Feel free to ask any questions regarding this post.