I reviewed your submission, but I will need your GDevelop Forum account (or email if you don't have one) for further communication.
99 Studios
Creator of
Recent community posts
For more information, visit the GDevelop Forum post.
Form: https://forms.gle/XDt8knJUzAzGxVSD6
What is Twardy 2.0?

Twardy 2.0 is a top-down, pixel-art soulslike with a massive scope. The White Being has chose you to destroy the world before it destroys itself by reaching High Emissary, the ex-ruler of the Mainmap. There will be 8 endings, 147 bosses and 97 areas for you to explore and discover secrets along your journey. There will be many friends and foes to meet who will explain the deep and tragic stories of this world, from the Spider civil war to the retirement of High Emissary.
Why Collab?
For the past year, I have been the only developer, designer, and tester and have been actively developing the game. Due to the massive scope of the game and the amount of jobs I am juggling, I need your help if I want to give this game its full potential.
Roles Needed
Though I will still remain the Lead Designer, composer, and artist, there are a plethora of roles that I need people for.
Most roles can have more than 1 member.
Management
Assoc. Task Manager (MAX 1)
The Associate Task Manager helps me organize tasks and decide what to do next.
Development Team
Level Developer (MAX 3)
The Level Developer implements the area layouts into the game. They also create cutscenes.
Boss Developer (MAX 3)
The Boss Developer implements bosses into the game.
Tools Developer (MAX 2)
The Tools Developer creates debugging tools, GDevelop extensions, and automation for the game.
Systems Developer (MAX 2)
The Systems Developer implements mechanics (e.g. Abilities & Equipment) into the game.
UI Developer (MAX 1)
The UI Developer implements menus, HUD, inventory, and achievements into the game.
Asset Integrator (MAX 1)
The Asset Integrator imports assets and non-boss animation.
Documentation Team
Design Document Manager (MAX 2)
The Design Document Manager keeps the GDD updated.
Wiki Manager (MAX 4)
The Wiki Manager keeps the wiki up to date and occasionally releases teasers on the wiki.
Closing
Thank you for reading this post.
Feel free to ask any questions regarding this post.
Hello, everyone!
I would love to see more flexibility with the release date settings on project pages. Currently, we are locked into specific date formats, but many games in development need vaguer timelines.
It would be incredibly helpful if Itch added the following release date options:
- Year only (e.g., "Coming 2027")
- Month and year only (e.g., "October 2026")
- TBD / To Be Determined
This would help developers manage player expectations accurately without forcing them to set an exact calendar day before they are ready.
Since there was only 1 submission, the winner of the contest is:
- Twardy 2.0 Art by Goat Shaped Chair
You can find out what will be added in the Twardy 2.0 Devlog later this (or next) month!
Are you still looking for a project? (I can give you a special playtest version of my game). Here's the link to the itch page with the latest stable version: https://99-studios.itch.io/twardy2. It is a survival game with an (upcoming) soul-like aspect. (Please note that I am currently working on a major update for the game, which will overhaul most of the game's code).
Are you still looking for a project? (I can give you a special playtest version of my game). Here's the link to the itch page with the latest stable version: https://99-studios.itch.io/twardy2. It is a survival game with an (upcoming) soul-like aspect. (Please note that I am currently working on a major update for the game, which will overhaul most of the game's code). I actually have a section in the game's community for bug-reporting, but no one has posted there. Here's a link to it: /board/5404574/bug-reporting
Are you still looking for a project? (I can give you a special playtest version of my game). Here's the link to the itch page with the latest stable version: https://99-studios.itch.io/twardy2. It is a survival game with an (upcoming) soul-like aspect. (Please note that I am currently working on a major update for the game, which will overhaul most of the game's code).
Are you still looking for a project? (I can give you a special playtest version of my game). Here's the link to the itch page with the latest stable version: https://99-studios.itch.io/twardy2. It is a survival game with an (upcoming) soul-like aspect. (Please note that I am currently working on a major update for the game, which will overhaul most of the game's code).
Join now and get design a boss for the game!
Hello,
I am currently making a pixel-art soulslike game called Twardy 2.0, and I will need a lot of playtesters for my upcoming major update that will overhaul the entire game.
Requirements
- Need to be able to use GDevelop Forum (GDevelop's forum) for communication
- There are unlimited spots
Rewards
- Access to special playtest builds of the game
- Your name in the credits (if you want).
- A CHARACTER or BOSS based after YOU added in-game
As a playtester, you will get access to special playtest builds of the game, and your name in the credits (if you want). To playtest, you will just need to be able to use GDevelop Forum, for that is where I publish the playtester builds. To get access to the builds, you will have to give me your GDevelop Forum username (or email), and I can add you to the group. You won't get paid, because you are volunteering ;). Also, you can be a playtester for as long (or as short) as you want. I do not have discord, so you will have to message my email:
its99studios@gmail.com
There are unlimited spots (because the more the better), and I will probably be working on this game for the rest of my life, you don't need to worry if I stopped working on the game (if you are reading this in the future!).
Here are some screenshots of the game (from various versions):



Thank you for reading.
Twardy 2.0 is a sandbox-survival game made in GDevelop. You are Mark, a survivor of a great incident. Your goal is to save the Mainmap, or just plant seeds. Your choice. Itch Page

Controls:
Accessible Controllers: Keyboard & Mouse, Xbox, PS4
- Player Controls/Actions:
- Moving:
- Keyboard: WASD
- Xbox/PS4: Left stick / D-pad
- Dropping an item:
- Keyboard: Q
- Xbox: LB
- PS4: L1
- Planting a seed/eating food:
- Mouse: Right-click
- Xbox: RT
- PS4: R2
- Punching:
- Mouse: Left-click
- Xbox: A
- PS4: Cross
- Building:
- Keyboard: B
- Xbox: RB
- PS4: R1
- Moving:
Development Information:
Twardy 2.0 is being developed using GDevelop for the game logic and Piskel for the pixel art assets. The music is created with Chrome Music Lab, and sound effects with JFXR.
Licensing:
- Code: MIT License
- Assets: Creative Commons Attribution v4.0 International
Platforms:
- Windows
- MacOS
- Linux
I appreciate your support and feedback as we continue to build Twardy 2.0!














