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T-10's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2771 | 3.632 | 3.632 |
| Enjoyment | #4177 | 3.000 | 3.000 |
| Artwork | #4583 | 3.053 | 3.053 |
| Audio | #4974 | 2.684 | 2.684 |
| Narrative | #5485 | 2.263 | 2.263 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Counting down the delivery time
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Fildžan Games
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Comments
Very interesting idea, I kind of like strategy games more than lots of others so i had quite a fun time clicking around and reading stuff.
Honestly no real complaints or issues with the game. I think maybe it feels a little overwhelming with all the numbers, maybe more heavy use of the deckbuilding/card mechanics and you have to "spend" some cards to move between tiles? It felt like I was always just clicking whatever minimized time the most and didn't actually need to do much "thinking".
Very good job, I could see playing on my own if it was a full game, so you did really well!
Thank you!
We wanted to have even more mechanics and the game to be more fleshed out, but time got the better of us...
Also, we didn't know how to represent numbers more clearly. We tried multiple ways, but none looked better than the current one
I love hyper fixating on the best route possible to deliver the package!
We really appreciate that! That was exactly what we were aiming for in this project
It really fun trying to plan an optimal route and deciding which upgrades are worth the fuel/time, Id love to see more events like the scrapper that give you a choice on what to pick so you have more control over the run
Thank you! That was the goal and we are glad to hear that
Nice idea. The different buffs in the game make the game very enjoyable. One thing I don't understand is, I can't imagine moving to a debuff location willingly. I also didn't notice the cargo in the first attempt so was simply moving around trying to get as many refuels as possible. But once I did notice, all of my moves suddenly felt a lot more deliberate.
Thank you!
We kinda messed up not making a decent tutorial, but we didn't have time in the end...
Currently there is text when you opem the game for the first time, but after that it.never shows up..
Nice game! It's really fun to play
Thanks!
Nice game! I got stuck in the middle and didn't know what to do, but I found the refuel to get my fuel back. Lol. Also, if you keep developing this game, my suggestion is to give it a clearer art style!
Art style direction differed as our main art guy had some unexpected stuff come up, so I had to draw some assets, and I'm not that great at pixel art hahahahaha
soo good and addictive lol. a great game
Thank you!
Engaging and surprisingly addictive once you grasp the underlying mechanics!
Thanks a lot!
Really addictive once you know what you're doing, but the game becomes pretty easy once you know what you're doing lol. Love the visuals and the sound design. Great game!
Thank you!
I found it hard to understand in the beginning with all the numbers but got the hang of it eventually.
Maybe changing the numbers for graphics to indicate the costs and simplifying it a bit would help. 10 fuel instead of 100 and that sort of thing.
We initially did do that, where each tile was a simple number, but we changed it to "spice" it up a bit.
Thank you for the feedback!
Pretty cool idea and i like the sfx a lot and overall very well designed , Great Job
Thanks!
really liked the look of the game along with the gameplay loop
Thank you!