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Taking the Count Down's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1363 | 3.467 | 3.467 |
| Narrative | #2932 | 2.800 | 2.800 |
| Artwork | #3138 | 3.400 | 3.400 |
| Creativity | #4537 | 3.267 | 3.267 |
| Enjoyment | #5214 | 2.800 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are taking down count Dracula by killing him also while on a timer that is counting down.
(Optional) What would you like to be called if GMTK features your game?
Runic Crow Games
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Comments
Overall a lot of solid stuff. It was fun to slowly memorize the level. At first I was frustrated that the camera was so small but I think it would have been really easy otherwise. Def didn't get all of the lanterns but I got the Count and that's what counts 🦇
Simple idea that works well! The time mechanic is tough but still managable. Well done!
Once I got the hang of aiming and jumping I wasn't doing to bad. You really have to pay attention to where you are going to find you next lantern. Clever and on theme.
I really enjoyed scurrying around and searching for lanterns. The only problem I count think of was that my view was too close to the player and I didn't have much time to react to enemies.
This was great! I got hyped when I found a hallway full of lanterns.
Nice countdown mechanic! The game could use some sort of delay between death and restart, it's so abrupt.
"Movin' like Dracula, we get it back in blood" Dracula flow was a perfect ending
Tricky and engaging! Love the music, too!