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Uncharged's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #3613 | 2.958 | 3.556 |
| Creativity | #3813 | 3.421 | 4.111 |
| Enjoyment | #4882 | 2.866 | 3.444 |
| Narrative | #5205 | 2.311 | 2.778 |
| Artwork | #5385 | 2.866 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
My game uses a battery that drains (counts down) when the player moves or jumps. Don't run out of energy!
(Optional) Please credit all assets you've used
Everything was made by me!
(Optional) What would you like to be called if GMTK features your game?
Luke Balentine
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Comments
like someone else mentioned, "coyote time" on the jumps could help a lot as the platforming got pretty difficult for me near the end! great music, sound and art too!
Great platformer! I love the amount of skill jumps you added and the use of the battery charge as a countdown. Very nice!
Thank you, I'm glad you enjoyed it! :D
A cute game with a simple concept, but I like it! I'm surprised that more people didn't make something about recharging and batteries! Lovely project keep it going!
Thank you for the kind words, I'm glad you enjoyed it! :D
I like the concept you've got going here! This is actually pretty similar to a concept I came up with but didn't end up going for, so I'm glad to see someone else had the idea and went for it!
The platforming I think got a bit tricky too quickly, I lost a few attempts quite early on because of some difficult jumps. I also recommend looking into things like coyote time and jump buffering for future platforming projects, they're small but they help the feel of the character a lot and I felt this game could've really benefitted from them.
The art is also good! I did find it a bit hard to distinguish what was decorative and what was a platform from time to time, but besides that it's very nice to look at.
Great work!
I really appreciate the in-depth feedback! This was a first for me, and I can't wait to take what I've learned and apply it to future projects! :D