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LifesASkit

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A member registered Sep 03, 2021 · View creator page →

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Wow, thank you for the super in-depth feedback!

The shop was cobbled together pretty quickly yeah, I absolutely plan on doing an overhaul when I get the chance.

I definitely plan to add way more "juice" to the game in the future, really make you feel the impact of everything going on (and I really like the stuff you're suggesting, so you bet I'm noting that down)

I'll also be sure to make the money-earning part a bit clearer at some point, too!

Cheers rank sister/brother! Glad you enjoyed the game, and thanks again for the feedback :3

This is so cool! Amazing work, you've all outdone yourselves!

I played this one after the jam had ended, but man I just gotta say I love love LOVE the atmosphere this one emits. It's so perfect. And the swinging mechanic was a lot of fun!

Personally I'd love a full platforming game that captures the same magic this submission has. Amazing work!

Man I wish I found this one sooner! Absolutely LOVE the visuals, perfect balance of readable and gorgeous. The gameplay is pretty fun too!

I had some friction when it came to the controls - I felt there needed to be more leniency when hitting an input slightly late, and I also think there should've been a single button for switching your direction (since A and D are typically left and right, but whether or not A will send you left depends on where on the ring you're positioned)

Besides that, very cool submission! Great job!

Playing this one post jam - really cute game! The story is really sweet, and the gameplay is short and simple, but that really works here. Good job!

Played this one post-jam. Absolutely loved the concept of this one, super fun! The art direction is also very good - simplistic, but communicates everything so clearly while also having a distinct feel to it. Well done!

Thank you! I'll be sure to give yours a look!

Thank you! Glad you had fun :3

Glad you enjoyed! (waiter, waiter, more bombs please)

Thank you!

I like the general concept and was able to win pretty quickly!

I think the upgrades aren't really the best, it mostly boils down to just 'get more money (which is perfectly fine of an upgrade)' and 'win easier (which is where I start having problems)'. I think there could've been room for strategy here. Maybe an upgrade that gives you more leniency, allowing for a wrong roll or two without breaking  your streak? Maybe one that would count inconclusive rolls as the next number in the sequence? I feel there's a lot of room for strategy that could've been explored. The extra dice was a good step in this direction, but given how expensive it is compared to the other upgrades, going for it didn't really cross my mind at all.

TL;DR: I think more varied upgrades would've been good.

Even still, pretty solid submission! Art looked nice and the sound design was really good. Good work!

Great work on your first game jam submission! The presentation was a definite strength on this one, very simple but very effective! (Though I'd recommend having a more digestible, easy-to-read font for your larger chunks of text)

Good job!

This game was adorable! Short but very sweet. Great work!

Thank you! Glad you enjoyed it!

Never heard of a right click + left click shortcut before, but as someone previously mentioned they had trouble firing with their mouse track-pad because of that combo so that's probably worth adding a setting for at some point.

I'd also completely failed to consider how colours would work for colourblind players, which is totally my bad! I'll probably add some recolours or tweak the sprites at some point to try fix that up. Thank you for your feedback! Really appreciate it :3

Thank you! Glad you enjoyed it!

Thank you, glad you liked it! I would have loved to have added more upgrades but as you said, doing that well in four days is tough. I have many ideas I'd like to implement, plus heaps more I've come up with post-jam, so I'll likely be adding onto this game once voting ends!

Hadn't considered trackpads when making the controls, I'll probably have to add some kind of toggle or keybind mapping for that. Glad you enjoyed regardless!

I played it yesterday! Had fun with it (I was quite tired though so I didn't end up leaving a comment)

it's peak im afraid

I really like the puzzles you made with such simple mechanics! got me scratching my head a few times. 

I feel the art and audio could've used a bit more time in the oven (but this is a game jam, the oven's only on for so long, so fair enough!) The gameplay itself though is really solid!

Good work!

Thank you! Happy to hear you liked it :3

Thank you! Glad you enjoyed it!

Impressive how far you go with such a simple concept. Had me thoroughly scrambled (aha)

Egg-celent work! (ok i'll shut up now)

thank you! glad you like it!

I lost many hours of potential development time to uh... 'playtesting'... yes... haha

glad you enjoyed it!

I like this one a lot, very fun concept haha

The dialogue sound is kinda earbleeding-ly loud and high pitch, but besides that I had no real gripes with the game

Short, but sweet! Great job

Thank you! I really appreciate that

I like the concept! Found it a bit difficult to get into, I'm not sure when I'm getting hit and don't seem to have any invulnerability frames, and enemies were all pretty tanky from the looks of things (I might also just be bad, can't rule out that possibility)

Still, what you've got here is pretty solid! Good job

The mechanics are really fun, especially the swinging mechanic! It's impressive how many gimmicks you not only implemented, but used creatively throughout the levels (case and point: the pistons. Very creative!)

Great work! (i will be protecting the little blob with my life)

Once I understood what I was doing, it was very satisfying to hit the button at the right time! The polish is very good. Well done!

I like the silliness of this one. I wasn't able to get very far (those blasted tomatoes!) but I liked what I saw! Good work

I like what you were going for! There's a lot of potential in the puzzles you could do with this. Even if you didn't finish it, you got a cool system going! You could definitely expand more on this post-jam. Good work!

Thank you so much!

Thanks heaps! (I hadn't even thought about upgrading the flappers, definitely taking that on board!)

Thank you!

Glad you enjoyed it!

Glad you enjoyed it!

Totally agree with you on the difficulty - I had intentionally nerfed the game a lot before submitting the final build, since I wanted players who didn't want to spend heaps of time on the game to still see a decent chunk of it. I'll be re-balancing things a lot post-jam!

LETS GOOOOOOOOOOOOOO

Pretty neat concept! I liked the little visual gags in the background. Feels like the kinda game you could put on your other monitor, or at the bottom of your main one as some kind of overlay.

I do with the buffs gave you more time to select, as I sometimes was reading through the text when it disappeared on me.

Loved the ending too. Good job!