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Unfortunately the audio mixing was rather jarring. My headphones were just under half volume and the sfx for the timer and crows were still extremely loud after turning the game itself down to 40%.

I feel like maybe I could enjoy this with more time, however I think that the grass regrowing so quickly makes that feeling of progression you get from farming RPGs in the early game as you clear little bits of extra space feels missing, as it then just feels like you are going through more motions. IDK if this is meant to be an incremental game and I'm missing something there.

This isn't to say I don't like the idea. I like the idea that "yeah, there's a countdown technically, but don't really worry about it." Hell, most farming sims have a cut off date in their stories anyway which is well into the future, I just feel like the bones aren't quite there sadly.

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Hey! Thanks for your time and the feedback! I really appreciate you sharing your experience! <3
Yes, the game is not actually finished or polished unfortunately( Sound is indeed not adjusted correctly, and Rooster is NOT getting quieter at all :D Which is kind of... Conceptual haha, but no, that's a bug.
It's not an incremental game, nor really a farming sim. It's more of a "philosophical installation". It has something to it (honeslty :D ), but I totally understand your confusion, It's all unclear)

Yeah, I apologise that I was probably coming at it from the wrong angle as I was playing it. There's also kind of the pressure when rating a whole bunch of game jams that a slower moving game is kind of difficult to get immersed into unfortunately.

Oh, that actually totally valid point!
No, no, you were totally right, it's actually unclear what's going on, and I totally get that confusion, so Thank you for sharing! <3