Yo i'd pay for this to play on my phone dude. Roguelikes is definitely a genre that's a bit oversaturated, it's mostly just someone or something going through a dungeon, getting items and killing monsters. But then there's these roguelikes that's weirder than the rest of them like peglin for example, and this game too! Which is such an important factor to make your game stand out in a genre where there's a lot of heavy hitters. Great job in making this game, one tiny nitpick that I have is that the sfx can be improved a whole lot more, but other than that it's a fantastic game.
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I'm not really an expert on sound design, but I mostly get my resources from freesound.org. I pick a few (usually 3 or less) sounds that I think would sound good together. Say you wanna make a punch sfx, it can be formed by combining a "woosh" sound, a "thump" sound, and maybe a "crack" sound. Combine them all in a software of your choice (mine's audacity), add some effects like adjusting the pitch, adding reverb or echo, speeding it up/slowing it down. I try to find/make sounds that's exaggerated, something that feels too much is usually something that feels enough. It's one of those things where you just need to experiment and try out for yourself tbh.