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Theatrocus's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #7568 | 2.353 | 3.000 |
| Audio | #7702 | 2.059 | 2.625 |
| Narrative | #7883 | 1.863 | 2.375 |
| Enjoyment | #8203 | 2.157 | 2.750 |
| Creativity | #9103 | 2.157 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
After playing a bit and enjoying the vibe, I tried jumping into the depths below. Then I survived and saw a huge swarm of enemies raining down from above and it was actually the coolest thing ever so good job! (even if I was meant to die lol)
I played theatrocus, i enjoyed it, more because it was an environment with things in it more than because of the gameplay itself.
i don't think anything really got fully implemented, there isn't damage, there isn't dying, there isn't timing out, despite the timer maybe implying that,
killing enemies drops time (way too much time), but enemies don't hurt you, and running out of time doesn't kill you,
the orb kills everything, and then refreshes if it kills 10 things, so it always refreshes after you charge it the first time,
i'm pretty certain some enemies are immortal, and i am unsure which assets originate from the developer and don't
here's clips of me playing theatrocus, enjoy
catch you sometime, somewhere on the edge of theatrocus
Fluid movement. I enjoyed it a fair bit.
Checkmate! The concept is interesting, but the game needs more development.
Great edgy vibe! Throwing kunays at demons will always hit the spot :D
Aoe shot is waaaay to OP and just massacres them all, then reloads back instantly. Loved the animation on the horse enemies too :D
A good game, though I wish there was a way to respawn back to the platform after falling off