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(+1)

Well made platformer overall, didn't find any weird slipperyness in the movement, it was extremely responsive, it basically did what I wanted it to do. I also think that the idea is really neat, in that you are basically a legally distinct mint in a legally distinct cola bottle and have to reach your destination before you dissolve.


My two small issues are that I don't think the leap of faith that kills you are the bottom is an amazing choice for a platformer obstacle, it feels a bit cheap dying to something you can't see coming. I also think the green things that kill you are weirdly signalled, as when you see something differently coloured to the purple things that kill you, you assume they are a collectable or something, but they are also just a thing that kills you. I don't even think those needed to be a different colour in the end, given they didn't have different behaviour to the purple things that kill you.

Thanks a lot for playing! I'm really glad you liked the movement and the idea.

And thanks for the feedback. You're right about those issues—I just ran out of time before the deadline and didn't even have time to properly playtest the game. I really appreciate the advice!