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A jam submission

One Last JumpView game page

A platformer where every input is a countdown.
Submitted by Hot Comet Games — 9 hours, 55 minutes before the deadline
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One Last Jump's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#14253.6473.647
Artwork#17963.7653.765
Audio#31513.0593.059
Creativity#32533.5293.529
Narrative#59962.1762.176

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have a certain number of actions per level. Your action counter counts down as you progress the level

(Optional) Please credit all assets you've used
see description for full credits

(Optional) What would you like to be called if GMTK features your game?
Hot Comet Games

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Comments

Submitted

nice game

Submitted

Nice use of the theme.  The game is fun and the art is very good.

Submitted

I love the art style, the robot's very cute!  Some solutions seemed like they weren't appropriate due to the grapple gun doing some stuff it didn't look like it should, but the puzzles were nicely designed nevertheless!

Submitted

I love the art style, the robot's very cute!  Some solutions seemed like they weren't appropriate due to the grapple gun doing some stuff it didn't look like it should, but the puzzles were nicely designed nevertheless!

Developer

ty!

Submitted

Really fun! I felt like you really nailed the right difficulty balancing for a short but sweet game jam game. Maybe the only thing I'd do different is change the control scheme a little bit so the different actions are a little bit easier to reach with one hand

Developer

Thanks! We tried our best with the time we had. Thank you for the suggestion about the controls, we’ll keep that in mind for future projects :)

Submitted

Awesome we made the same game idea so i have to give you a 5/5 for creativity ;)

Your artstyle is super unique. Great job!! Your game is my first full 5/5 rating so far

Developer

ball knows ball :)

Youre so kind! Thank you!!!!

Submitted

This game is really similar in concept to the game that my team and I made! Super cute artwork, and lots of fun!

Developer

your jetpack seems like a really fun mechanic! Ty!

Submitted

This was really fun!

Developer

thank you so much!!!

Submitted

Really fun game!

Developer

<3

Submitted

I love the doodle art style, I've done stuff like that in the past. I like how you can be creative with the tools you have, I was able to finish some levels without using all the moves. overall nice job, no notes.

Developer

tysm!

Submitted

The art style is super cute! I don't know if it was just me, but on the last level I wasn't able to use the dash. I was still able to beat it, so maybe you just forgot to show that the dash wasn't available on that level. I really enjoyed the game. Great job!

Developer

thanks! yea i probably just forgot to delete some text lol

Submitted

Charming game. I really like the art style, the robot is super cute, and I love the humor. Really clever!

Developer

thank you! Great job on your idea for pyro, very unique!

love the whole thing, so glad that this gem was in my queue, although the last level can be cheesed by grappling the end platform and jumping, super fun though!

Developer

Tysm!

Submitted

Such a cute game, I love the hand-drawn aesthetic :)

The grapple must've been so hard to program so props to you! In a future version i think it would help to show the player an idea of where it will latch to before they press K.

I also love the fizzling effect you get whenever you fall or hit spikes. Very Mega-Man :)

Developer

ty!

Submitted

Amazing art and great puzzles ! Nicely done

Developer

:)

The robot is so cute! Great art style, also creative use of the theme. Wish you had more levels

Developer

wish we had more time 😔 

Submitted

I really loved the art style, is so cute ! And the concept is nicely executed too, well done ! The character is maybe a little bit too floaty for my tastes

Did the levels with multiple doors only had a single valid one ? I always landed in the correct one lol

Developer(+1)

Tysm! I normally dont draw and tried rlly hard making the assets 😭 

Yea one would kill you instead, but its almost intuitive which one is the correct one that a lot of time in play testing it was immediately done right.

Fun idea and the art style really works for you. Good explanations throughout and gradual increase in complexity. The "pick a pipe" style multiple doors is often more frustrating than fun, and the final level can be pretty much entirely skipped by just grappling right to the door. Your weakest link here was audio: most moves have no sound, including breaking glass, but the "landing from a jump" sound effect is pretty loud. The music also kind of starts and stops somewhat randomly, it doesn't feel like there's a reason why one song is playing instead of the other.

Developer

Thank you! I agree, i wish we had more time to clean up audio :( (as well some of the levels)

Your count Dracula game looks pretty interesting, but whenever i try to press start, nothing loads. Have you had this problem before?

(1 edit)

Yeah, that's unfortunately a known issue. Try clicking start and giving it a good 30-60 seconds, it usually loads eventually. (I thought we posted a note on the page about that, but I guess not, whoops)