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Wow, there's a lot of game packed into this one! The player feels really good and diverse for a platforming character. I particularly like having archery as a major combat mechanic, I'd love to see you lean further into that as the main source of damage.  Your art is really well done in the castle tileset, I can imagine seeing that quality extended to the trees and other tilesets too. I didn't quite follow what the eye was meant to indicate to the player, I'm guessing just the alertness of the guards?

Personally, I would have liked to see more variety in the enemy and especially the boss fights, I feel there is a lot of fertile ground especially with your moveset.

Congrats on submitting!