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Dial's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #7939 | 1.992 | 2.714 |
| Enjoyment | #8397 | 2.097 | 2.857 |
| Creativity | #8946 | 2.201 | 3.000 |
| Narrative | #9193 | 1.572 | 2.143 |
| Artwork | #9530 | 1.782 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
solve it before the time go down
(Optional) What would you like to be called if GMTK features your game?
vacuous
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Comments
Interesting Idea. One suggestion is to add a button that would automatically return the dialer to 0. This could turn into an addictive game.
I did it!!! Maybe add some graphics after the jam. Very enjoyable game, good job!
I may be misunderstanding the game, but I'm assuming the goal is to dial to the correct number before the timer runs out. However, it seems like I have to keep redoing numbers I've already unlocked.
Unless I'm missing a mechanic, I don't really understand how the gameplay develops from there.
Also, the Start button was quite difficult to notice due to its size. Making it larger might help new players.
My idea is that when you reach the correct step, if you go in the wrong direction next, you must go back to zero and start again (but you still keep the revealed steps). When you hit the restart button, a new sequence of steps will be generated.
Sure, I'll try again then