Sure, I'll try again then
Danghiangmanh2
Creator of
Recent community posts
I can't really say the game is bad by any means. I actually like the idea of the game more than a lot of the other games in the jam, but I think the execution was a bit rough in some areas. Here are a few things I'd like to mention:
- The player feels a bit floaty.
- It wasn't obvious to me at first that the player is controlled with WASD instead of the arrow keys.
- The artwork seems a bit rushed.
- The timer feels a bit excessive and mostly just adds pressure. The collectible sequence already counts down by itself, so I think it fits the theme well enough without the timer.
- Wall jumping still uses normal gravity instead of sliding down the wall. I don't know if that's intentional, but it made wall jumps harder for me at first.
Overall, pretty good work. These are mostly personal opinions, so don't feel like you need to change them if they go against your vision for the game.
Also, the music is pretty ear-catching I must say
I may be misunderstanding the game, but I'm assuming the goal is to dial to the correct number before the timer runs out. However, it seems like I have to keep redoing numbers I've already unlocked.
Unless I'm missing a mechanic, I don't really understand how the gameplay develops from there.
Also, the Start button was quite difficult to notice due to its size. Making it larger might help new players.
I don't quite understand what I'm supposed to do.
I see a pitch-black room and what I'm assuming is a door, but I'm not sure how shooting and focusing are supposed to help. I couldn't find anything that seemed interactive or a way to make progress.
Unless that's intentional, I think the instructions could be a bit clearer.

