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Countdown Court's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #4052 | 3.048 | 3.048 |
| Audio | #4127 | 2.857 | 2.857 |
| Creativity | #5593 | 3.048 | 3.048 |
| Artwork | #7093 | 2.476 | 2.476 |
| Narrative | #7392 | 1.952 | 1.952 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player must score points just like in basketball to extend the countdown, which ends the game upon reaching zero
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
Bbyz
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Comments
Cool game! You should do something about the higher hoops, since people just keep shooting the lower ones
FUN :)
Glad you liked it, thanks :)
Simple but fun game!
Thanks! Glad you enjoyed it :)
Fun game! Only problem I have is that trying to jump while powering up a shot can be quite awkward.
Thanks for playing! I guess I didn't think about that, cause the way I played the game myself was always charge > jump > release, never together. I think that's the easiest, but I understand people like to play differently. Glad you enjoyed the game though :)
Neat short game, I really am not good at basketball but I gave it my best shot!
Glad you enjoyed the game :). To be fair I don't play basketball either xD, but I'm very honored that you gave it your best :)
Fun to play, the music is pretty nice, the controls are smooth and enjoyable, great game
Thanks, glad you enjoyed it :)
Well, everything is really nice. Gameplay is smooth, no bug were found. I also like about using s key to pickup, and w to throw
Glad you liked the game :). Again, I agree about the controls, I should have added a customizer, I didn't have time for that during the jam unfortunately
The concept is nice, but i would recommend to consider some points -
1 - instead of S key to pickup you should have used E button, because in most games, E key is used commonly for interaction.
2- When jumping and moving the ball should also use the velocity of the player, and move accordingly so that the controls will feel fluid.
3- adding more sound effects when ball gets inside the basket or when hits ground.
I think these changes will make the game a lot better.
Thanks for the feedback :). About the velocity, I tried that approach at first, but it was very difficult to land shots quickly because you had to get your velocity down to shoot accurately. I believe the current one works better, but I guess that's preference. I'll definitely explore that idea more :)
I like the interpretation of the game! The gameplay loop is quite simple but it is fun to try to be good at the game. I only survived for 143 seconds, so I'm not that good at it! I also like that each hoop has their own timer before they disappear, I think it'd be better if the hoops themselves show a timer to indicate how long before they disappear, that way the player can strategize and choose which hoop to prioritize better!
I think the controls are uninitutive though. Since I'm already holding S for the shooting power, to make a jump shot I need unnaturally move my hand to press W then let go of S. It might be my habit of playing WASD but I'm not built to do that movement quickly and time it well. I think putting the jump on space will make the jump shot feel a lot more natural and better to actually do! At least a rebindable option could be nice, though I understand time constraints in a jam.
Hi, thanks for the comment, glad you enjoyed the game :)
I guess you are right, there should be more options for the jump and shoot buttons. I only thought about the way of controlling the player that felt natural to me, but I understand some people prefer a different control style. I'll definitely add more input options after the jam
surprised this has no comments, one of my favorite games so far!
took me multiple rounds to get the hang of it, but super fun, i like the fast paced risk vs reward hooping - how higher earning hoops are more difficult to score and will lose their level if you run out of time for them (however i feel like resetting all the way to level may be a little harsh)
the power ups definitely spice it up! unfortunately it feels a little cramped for space sometimes when there are many hoops at once, its frustrating when hoops keeping blocking shots, especially when its a power up, there can be even more hoops in the way and that can get annoying
overall, very lovely game, swish! (and my highscore is 223)
Yo, thanks for the comment, glad you enjoyed the game :)
To be fair I agree, the space is a little cramped at timer. I actually tested a version where the ball only collided when it was moving downwards, but then the game felt a little to simple for me, since each shot would require the exact same setup without any obstacles. I'll try to balance it out, so that there are some obstacles but not too many
i see, very interesting! in my opinion, it would help if the hoops were just a little more spaced out, but thats your call ofc, happy balencing :)