Sadly, I couldn't spend all money and it all went to Terence Account :(
Flowy
Creator of
Recent community posts
The concept is nice, but i would recommend to consider some points -
1 - instead of S key to pickup you should have used E button, because in most games, E key is used commonly for interaction.
2- When jumping and moving the ball should also use the velocity of the player, and move accordingly so that the controls will feel fluid.
3- adding more sound effects when ball gets inside the basket or when hits ground.
I think these changes will make the game a lot better.
The intro animation was really cool, and the walking animation was super cute!
One suggestion: as the timer runs down and the window scales down, it can feel more immersive if the square window looked like an LCD display instead of a completely flat surface. (raised center with slightly recessed edges and corners)
Yes !! As a beginner in godot and all i had was the tutorial of GDQuest. I have mentioned the assets link and GDQuest you tube channel. The mutation , upgrades and the forest random chunk generation was all my idea and done by myself. I was also learning to create moddable games. so I just used that project












