There's always reviews saying that Sekiro is a rhythm game but what if a rhythm game is Sekiro? The answer is a crazy addictive rhythm action game with gorgeous artwork!
Enemies replenishing all their health when they did you seem to be a bit excessive considering that getting hit already takes a lot of time out of your life. And also that enemies regenerating one beat of health the moment you stop attacking them even tho you were parrying also feels a bit punishing. Even if successful parry doesn't damage the enemy I feel like the enemy shouldn't be rewarded for it with the regen.
Took me a bit to get used to the rhythm but once I did the gameplay is very satisfying with great game feel. I would totally love to see a post-jam version with more levels and enemies or even a commercial product of this. Totally going back in after my mouse hand isn't so sore anymore!