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(+1)

As always, you prove yourself to be a great puzzle game designer! I haven't finished it yet due to lack of time, but I think I'm getting close to the end. The main mechanic is very fun, and the puzzles have a nice difficulty curve.

I'm not a huge fan of the narrative setting (it felt a bit random to me) but I really like the characters. I probably would've avoided pixel movement, though, since the core mechanics are tile-based. The graphics in a few spots (windows, icons, and fonts) could also use some polish, but for a game jam, it's more than fine as is. Great job as always!

(+1)

Ehy, thanks a lot! Unfortunately from the limited amount of resources I first choose a graphically functional setting, and only later work on the story. XD

Also you're not the only one pointing out the pixel movement. I had it by default to trick people into thinking it's not Rpg maker. Though I didn't consider the puzzle aspect of the game when I inserted it.