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The game is really creative, but there’s an issue: the character’s jump might be a bit too strong, and the jumping feels a little off. When the character jumps onto a new platform, if you keep holding the jump button, the character will jump up again.

The jump again was actually intentional so you could speedrun, if you don't want to jump again just stop holding the button before you land. And the clunky feeling might be because I made it so the longer you hold the button the higher you go, so a short tap just makes you do a little hop or in your case holding the button down would result in maximum power. Thank you for the constructive criticism.