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Accretion's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #322 | 4.394 | 4.394 |
| Creativity | #498 | 4.212 | 4.212 |
| Narrative | #602 | 3.697 | 3.697 |
| Enjoyment | #2326 | 3.424 | 3.424 |
| Audio | #2990 | 3.091 | 3.091 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Accretion is built around two countdowns. One is more literal, you have a set amount of time before being consumed by the black hole. The second is a little bit more subtle in the form of radiation. You're constantly trading time against exposure, and deciding whether to push forward or wait until the black hole is in a better position.
(Optional) Please credit all assets you've used
LACKING64 Palette - Created by Archimare https://lospec.com/palette-list/lacking64
ShareTechMono - Google Fonts
Star maps: NASA/Goddard Space Flight Center Scientific Visualization Studio.
Gaia DR2: ESA/Gaia/DPAC. "Deep Star Maps 2020" - https://svs.gsfc.nasa.gov/4851
PBR textures via ambientCG/Poly Haven (CC0)
Sound effects: Freesound.org (CC0)
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Comments
This game is a masterpice i love the visuals and the atmospher i also really enjoyed the game mechanics.Good job
Prob. my favourite Visuals and asthetics in the jam so far. Im a sucker for space games and this one just delivers on the atmosphere! The feeling of leaving the station and trying to avoid the black hole just hit a certain spot for me... Amazing Work!
Amazing artstyle that gives me "Control I'm not coming back" vibes, I think the movement could've been a little bit better, it's quite hard to navigate on the exterior, I'd like to see this expanded further, great job!