You know the effect that you repeat one word so many times it loses all meaning? That's what farts are to me now.
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Decremental's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #3952 | 3.391 | 3.391 |
| Enjoyment | #4378 | 2.978 | 2.978 |
| Audio | #5099 | 2.652 | 2.652 |
| Artwork | #5468 | 2.848 | 2.848 |
| Narrative | #6406 | 2.109 | 2.109 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the games whole gimmick is to click a button that decrements a counter, and everytime you get to 0 you get points that you can spend on new, more fun buttons.
(Optional) Please credit all assets you've used
see description for full credits
(Optional) What would you like to be called if GMTK features your game?
MrDevCode
Comments
Fun way to turn a clicker into more of a little experience carousel than an incremental. I liked playing through it a lot!
Pretty good for the very first game! Some juice and better pacing would be good though! Check our game pls, we also made an incremental.
Cute, silly concept with some funny ideas. Only thing Id maybe like to see could be the later buttons being more efficient to give more of a gameplay reason to use them outside of trying them out. Either way, nice job, very creative.
Nice clicker, I'm looking forward to seeing what you do with more buttons lol. As a first time game maker, congratulations on submitting!
Great job, was fun! I was always looking forward to the next button and it got very creative. Would be cool if I could also use other keys like the spacebar to press the button since that would be easier on the hands and for repeating sounds like the button sound, fart sound etc. I would implement a random +/- 5% pitch every time it is played. Thats a lot easier on the ears, most shooting games do that with weapon sounds! But thats all just nitpicking, this was a fun experience and a great jam entrie. Good job! :D
I like the style of graphics and the animations, early progression does feel a bit slow though. Good job!
thank you for the feedback! i made the game out of desperation with no game idea at all, i cant think under pressure, so a lot of the prices and stuff are random, i didnt put any thought into them and i didnt test them for enjoyment, i actually beat the game for the first time ever just this morning, and to be honest it is quite boring, wish id worked on the UI or decorated rooms more, but i feel happy about having a finished game for the first time ever instead of unfinished prototypes.
thank you for your kind words, although i will point out that there are some bugs, and it isnt my very first project, its only my first finished one.
but i didnt have a plan for the game before i started so i didnt take new mechanics into consideration when programming and ended up having to make more messy code to implement new stuff, but since its kind of a linear game i didnt care much, but it did limit what i could do a little.
Its completely natural. I had the same experience when I did my first and second jam (This is my 3rd). Messy code is part of the experience when the time pressure is one but knowing u were able to send out something playable and improve from feedback, meet people like yourself it makes it all worth it. Next year you will be more prepared. I hope to do much much better next year this was a really needed experience.
Nice game, would like to see expanded! Honestly a hair more clicking than I prefer though 😊
I got to play a DECREMENTAL clicker game before GTA6!
It was a fun little experience for me. I was always looking forward to seeing what the next button does. As you said yourself in the end, making a full game in a limited time is an achivement on its own. I too am glad that you got to make the game and submit it!
A really nice simple game. The shop system truly triggered the inner clicker tycoon in me. Great job ^^
you had me in the first half, I did not expect the little jokes in the shop and all, great work!


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