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A jam submission

MechtronomeView game page

Shoot robots to the beat as your guns deteriorate!
Submitted by Awen, Takoyaki, KnaveCave, Game Bender, Mamkafa9, FlorianoLive — 19 hours, 15 minutes before the deadline
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Mechtronome's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#26863.5193.519
Creativity#39003.4073.407
Enjoyment#43992.9632.963
Audio#45162.7782.778
Narrative#72971.9631.963

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You assign actions to the beat, which counts down from 4-1. Actions also degrade and "count down" until they're used up.

(Optional) Please credit all assets you've used
See description :D

(Optional) What would you like to be called if GMTK features your game?
Awen, Floriano, Khoa, Muzant, Tako and Knave

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Comments

Submitted(+2)

simple and unique gameplay i really enjoyed. keep it up ! :)

Submitted(+2)

The "AGH" sound had me loling. Great job getting this together so quickly!

Submitted(+2)

I loved the gameplay, simple and effective. The combination of vampire survivor and a “rhythm” game is great. The music is cool and works well on loop for a rhythm game. For a jam game, there was just enough feedback and art to make it work. And I didn’t run into any bugs, aside from the player disappearing in the tutorial if you move too far, but that’s not really a big deal.

Nex step might be content (enemies, powers) and balance — I made it to wave 13 (I don’t know if that’s a lot), but I didn’t feel like the game could overwhelm me at some point. The powers are cool, and there are even combos (dash => laser). But the frequency and probability could be rebalanced: at one point, I ran out of weapons and had too many heals and dashes. 

- Hugo, game coordinator at studio lapiraterie
Submitted(+2)

Nice idea, there was a good flow for a good chunk of the game but then I couldn't find any more upgrades/perks and I so I ended the game. Two things I'd have liked to have seen:

  1. Some way of seeing where upgrades were on the level so I had somewhere to move towards
  2. More upgrades like the blue laser which gave you a powerful ability with a drawback, I really liked how it messed with the movement so it got me thinking more about where I placed it. 

Good job with the game!

Submitted(+2)

Good idea to have the 4  perks on top !
Good job on the art, good atmosphere

Submitted(+2)

We had the exact same idea at first but decided to switch. GG on this one, it is good. 

Submitted (1 edit) (+2)
omg where am i. But actually, pretty art style ahah
Submitted(+2)

Artsyle is like reaaaaaaally great. Gameplay is also unique but it gets boring pretty quickly

Submitted(+1)

this is a really creative idea. unfortunately you lost sync with the music after one loop

(+2)

Really fun shoot em up with a cool mechanical twist! Being able to choose what you load in adds a tactical element.

Submitted(+2)

Always love a handrawn artsyle and a good idea! Great work!

Submitted(+2)

interesting artstyle!

Submitted(+2)

Fantastic art. Stretching it on Game Jam theme.

Developer(+1)

Cheers! Thanks for checking our game out.

Submitted(+2)

fun little rhythm bullet hell! The tutorial is a little bugged, going up-left makes things disappear

Submitted(+2)

Slight issues with the tutorial part disappearing but i think its an intended feature

OVerall the game is really cool, i was at first confused that how the run is even gonna end but then figured out that ammo stops spawning in and the one thing i though was permanent started depleting

Kudos to the team for making an awesome game! 

- The person who procrastinated the whole jam

Submitted(+1)

btw i scored higher than you F1nn :P

407

Submitted(+2)

Your tutorial has a section slight up top where everything including UI is hidden. Also broke it by dying there but I wasn't able to replicate it. Pretty fun but difficulty is too easy, I can run around in circles shooting the enemies and they couldn't hit me. Played up to wave 11 so I don't know if there are any more enemies besides the 3 I encountered but I like the designs. Saw a couple of power ups spawn outside the barrier where I couldn't reach but was the exception