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DEADCOUNTED's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2626 | 3.162 | 3.162 |
| Narrative | #2684 | 2.865 | 2.865 |
| Enjoyment | #4177 | 3.000 | 3.000 |
| Artwork | #4920 | 2.973 | 2.973 |
| Creativity | #5202 | 3.135 | 3.135 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You face different challenges , Each has a countdown in a unique way
(Optional) What would you like to be called if GMTK features your game?
Zabroz
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Comments
I’m not someone who usually plays rage games but I liked the aesthetic of this game so I gave it a try and it was pretty entertaining. I wish it would save after each room, but then it would be less of a rage game I guess
Thank you so so so much , I should have added more checkpoints just to make it a bit easier you are right, but thank you so much
That was intense and brutal! D: I dig the general atmosphere and I think this was unique take on the theme having the count down represented in multiple ways. Well done!
Thank you so much, it's an honor , you made me very happy
Really interesting game! I wasn't very good at it though lol.
Thank you so much, thank you soooo mnuch really appreciate it , also don't say your not good , even I am not good 🤣 but the game is hard I admit
I dig the vibe! Really did feel satisfying every time I was able to complete a new room
Thank you so much, so happy you felt that, I am curious to know if you beat it
I like the concept of going room to room to complete challenges, though I wish it saved after each room so that I don't have to keep repeating rooms I already beat. It would also be nice if the skeletons would stop spawning right on top of me. Also, the restart button seemed like it only works some times.
Thank you so much for playing, I appreciate your feedback and I tried to make the skeletons spawn in different places in the room ,it worked sometimes but sometimes didn't so sorry about that , also yes the restart button lags when you die from lava , thank you so much for playing
I liked the smooth door animations! Unfortunately the mouse sensitivity was too high though, which made navigating a pain, and the player controller felt a little too floaty for the "floor is lava" mechanics.
Thank you so much , i am sorry to hear that it felt too floaty , it was less but i got some suggestions while i was making it to have air control to make it easier to navigate , i am sorry about the sensitivity also
Very cool idea! You should try to develop this further after the event, when you have more time :D
Thank you sooo muchh , appreciate it so much , i will work on this more after the jam , Thank youu
I think the game's foundation is good, but would have more potential if it was actually properly designed. I don't know if it's supposed to be a rage game but the gameplay did get frustrating just because of how strict every challenge is. The biggest problem I have is with the bullet count mechanic. I think it's a fun mechanic itself and requires you to be careful while aiming but it gets to a point where requiring 100% accuracy for every room doesn't feel exciting or gives me the pressure of counting down to me, it just makes me feel annoyed. Giving a buffer of ~10% or even ~25% would make the game a lot more enjoyable since it'd still have the challenge of not requiring precise inputs.
If you do want precision to be the selling point of your game, you should at least make dying and respawning WAYY faster. Think of Celeste where the whole point is to be precise, but because dying and respawning take so little time it doesn't get (as) frustrating. You can try doing that if you really want perfection and precision to be your game! I appreciate the checkpoints though, it made the game better. Or even some of the mario Kaizo games, those not only have a fast respawn timer but also well thought-out mechanical inputs that make it fun.
The artstyle and audio is quite nice. I like the voice acting a lot and it gives a lot of personality to your game! I still think your game is quite polished and well-made and the foundations of a great game (whether or not it's a rage game) are there, I think more thought into game design will make the game shine even more.
I hope you don't take these comments too harshly. I think the core gimmick of the gun levels is unique and has a lot of potential, just needs some more thoughts on the designs in my opinion!
Thank you soooo muchhh , i appreciate your feedback soooo muchh , thank you so much , I agree with you one the respawn thing , and yes its supposed to be a rage game , but thank you so much
Fun game, even though it infuriated me quite a bit. Having to shoot massive hordes without missing a shot back to back is quite a lot though, and became very infuriating quick, especially since I didn't immediately die after missing a shot, even though I knew that it was over.
Overall, pretty decent. Surprised it doesn't have a few more ratings.
Thank you sooo much , its an honor really , i understand and i am very sad i didnt think of a restart button , so sorry about that
Even though it succeeded in rage baiting me, I feel like the underlying mechanics ae pretty solid. The jumping felt solid so the parkour sections didn't feel unfair. Having to make every single one of your shots in the larger hordes was a little much. But overall cool game with a cool take on the theme
Thank you soooo muchh , So happy to hear that , your the first one to say its fair loll . But Thank youu
Cool narration! This is most definitely a rage game, but a good one, because while I kept failing, it was in a way where I did think that it was very possible to beat. Well done!
I am very happy to hear that , you made me sooo happyyy ,thank youuu
Well made game. Bit frustrating at times, but I guess thats the point of a ragegame.
Thank youuuuu alottt , it means a lot , thank you so much for playing
Really cool an unique.
Thank you sooooo muchhh , sooo happyyy , thank you so so much
I keep getting stuck in the room with the horde of skeletons, but I enjoyed playing
I wish i had more bullets or fewer skeletons
maybe I'm just not good at FPS games 😭
this truly is a ragebait game 10/10
Oh Sad to hear that , Hope you enjoyed it a bit
Oh i loved the game
i haven't played many ragebait games but now i know they are effective in what they stand for. No but seriously had fun playing it!
Thank you sooo much , You made me soo happy to hear that , Really Thank youu
I have tried so many games and so far in this jam this is definitely my favorite! I really like the graphics, the music and the mechanics. I love the narrator voice its funny and adds a great touch! I am so relieved that there are checkpoints because I can't finish without them 😂😂😂 Snes is so funny (Sans winks back 😉) It gets so hard when the skeletons are fast but its really fun. I still can't beat the boss 😂
THank you soooo much , couldnt have done it without you , You can do it , i believe in you
Great core loop
Thank youuuu
Fun core gameplay and nice level design. each room felt fresh and tense. It did feel little unfair at times in the later levels, feels bad when you miss a shot at the start and are locked into a fail state. Could solve with either different enemies or some kind of recovery mechanic
Thank youuuu , You are right , it feels a bit unfair sometimes , i will fix that after the jam , but thank you so much
Its an ok game, the parkour is a little bit hard due the physics of the player and some parts feels unfair.
Its ok, cool
I am sorry to hear that, i hope you enjoyed it a bit , Thank you so much for playing
Hey!!! Platforming over a lava floor is MY brand
hahahaha! Great stuff. I can really see how much you improved since TimeOut Loop. Good job!
Thank youuu , Its my honor