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WipeDown's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Artwork | #5651 | 2.812 | 2.812 |
| Creativity | #6248 | 2.906 | 2.906 |
| Enjoyment | #6345 | 2.562 | 2.562 |
| Audio | #7263 | 2.188 | 2.188 |
| Narrative | #8626 | 1.750 | 1.750 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Clear the screen within a short time limit to level up
(Optional) Please credit all assets you've used
No external assets are used. All graphics are generated directly with SVG.
(Optional) What would you like to be called if GMTK features your game?
Chris Collins
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Comments
Simple yet effective
Thank you very much for playing the demo and for your kind comment 🙂
So simple, so satisfying - and almost hypnotising. And my wrist hurts now, in a good way. Well done!
Thank you so much for the positive feedback. I am really glad to hear that you enjoyed the demo! I tried to keep the game as simple as possible because there is a limit to my coding skills!
Very clean graphics, the game is nice to look at, and the audio is very simple but matches the game perfectly :). I think maybe those targets could be a little more spaced out, or maybe even outside the circle with the player having to walk, cause to be fair I beat the whole thing in like 2 minutes without fully understanding the challenge. I would love to play an updated version, looking forward :)
Thank you very much for your kind comment. I am pleased to hear your thoughts about the audio - I would have liked to add more sound effects but the speakers on my MacBook are broken and the audio gets disabled in the iPhone browser, so it was nearly impossible for me to test! 🔕🔇
I will definitely implement your suggestions into an updated version after the jam has finished. Thanks again for playing!
I like how you can't just swipe at light speed to get all of them, you have to slow down and carefully aim so you don't miss any! Great Job!
Thank you very much for your feedback, I really appreciate it. I must admit, the need to slow down when aiming is more of a bug than a feature! Swiping too quickly bypasses the collision detection! 🤭
Cool game! Liked the aesthethic, not a fan of the mouse control beacause i get anxious with my lack of pulse, but i fell that this idea wolud work pretty well on mobile
Thank you for playing the game and for your feedback, it’s much appreciated! Yes, the controls definitely need improvement but seem to work fairly well on a touchscreen.
Satisfying to get a good "swipe"; I'm not sure I understand whether to go fast or slow though
Thank you for your comment and feedback! It seems that swiping too quickly causes problems with the collision detection - the control scheme definitely needs to be refined!
Good job man, this is a real game built in just 96 hours. Next steps could be different modes, more polish and some more sfx and music. Great work otherwise!
Thank you very much for your kind comment! I would definitely like to implement your suggestions after the jam has finished.
Missing some music and satisfying pops when you get the colors, it's a very nice and unique game!
Thank you very much for your feedback! I agree, I would like to add some more sound effects 🔈🎶
If the mechanics were a little more polished it would be a great game which I will play on the bus. It would be better it if there was more things that challenge player. But in the end, its really good for a game developed 96 hours. Nice work.
Thank you very much for your kind comment and feedback! I will definitely work on the concept further after the jam.
There isn’t a ton here unfortunately but I can totally see you going further with this concept! I like the idea of cleaning the area before the time runs out and I like the overall wiping controls/mechanic. I think the game needs a more fleshed out win state and some more obstacles to get in the way of the player. But theres potential here for sure! Nice work :)
Many thanks for playing my game and for your feedback - I really appreciate it! I will implement your suggestions once the jam has finished!
I think that this is a great game, would love to see being able to control the slider with buttons instead of my mouse though, still, great game, and nice work!
Thank you very much for playing my game and for your feedback - I really appreciate it! I will update the control scheme as you suggested after the jam has finished.
I like that the core mechanic is a mix of fast and slow movement. Obviously needs some more time in the oven to be a fully fledged game (no score, no game over etc).
Many thanks for playing my game and for your feedback 👍