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A jam submission

The ups and downs of the Count of ChalaisView game page

Short narrative game about an XVIIth century historical event. Contains QTE. GMTK submission.
Submitted by seb46 — 21 hours, 4 minutes before the deadline
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Play Story

The ups and downs of the Count of Chalais's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#4953.7863.786
Audio#30623.0713.071
Artwork#47703.0003.000
Creativity#51413.1433.143
Enjoyment#76812.2862.286

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a short narrative game about the true story a French Count who went down. And they are QTE which are another form of countdown

(Optional) Please credit all assets you've used
Audio : Kenney's, Mutopiaproject (everything CC0)
Scenario's main inspiration : https://www.charenteperigord.fr/post/2019/08/19/la-conspiration-de-chalais-charente

(Optional) What would you like to be called if GMTK features your game?
Seb

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Comments

Submitted(+1)

The art was quite beautifully drawn. Reminds me of some of the vector graphics narrative games from back in MS Dos days. 

Submitted(+1)

Quite creative. Would love to see even more art for this story, but I realise this would take more than a few days to produce! Nice story!

Submitted

It’s a very original and enjoyable game idea. A beautiful way to tell history!

Developer

Thank you for giving it a try.

Submitted

Nice little narrative story game! Good story and good artwork! I only wish there were more, and more varied, QTE interludes. But good job!

Developer

Thank you for playing the game! I was planning more, but, ... time... XD

Submitted

Wow OK, wasn't expecting any games to engross me in a story during this jam. This was really cool! And an interesting true story to learn about. Since this is a narrative focused game, there's not much I can criticize in terms of gameplay, but I'll try.

1. I didn't realize the Duchess' winks would be skipped automatically, which caused me to miss out on some text when I hit the button at a bad time.

2. The music doesn't restart, so on my second go around to hit the QTEs perfect I didn't get any music, which is a shame because I rather liked it.

3. It wasn't immediately clear what text was dialogue and what was just a description of the scene, and when it was dialogue it would've been nice to have it written out who was speaking instead of just relying on context.

This was a nice experience, I liked the artwork, as I said the music was nice, you did a fantastic job on this!

Developer

Thank you for the detailed feedback! I ll fix the issues you found right away. 

Have a nice day/evening/night.