This is the first game I've given 5 stars across the board. I love an autobattler. And having a countdown mechanic on top, queuing up actions. I mean. This is a solid concept and you could actually do well with a full release with some balancing in my opinion. Balance being, just assigning cards as quickly as I can seems to be the best strat lol. Maybe having an interval of action, then drawing cards, assigning them, and resuming the battle for a bit of a loop and decision making?