This gave me some FTL / among us vibes and the quick rounds are a lot of fun. The loop clicks fast and each challenge comes with easy to follow instructions, so I was never lost on what to do next.
Looks like others have reported it already but, a bug report from my run, I managed to clip my astronaut outside the ship, it seemed to happen around the doors.

A thought if you keep building after the jam, it could be fun to let the player launch the head early when they choose instead of waiting for a room to get removed. Feels like there’s some strategy hiding in that decision.
Which of the four endings or other design options was your favorite to make?