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This gave me some FTL / among us vibes and the quick rounds are a lot of fun. The loop clicks fast and each challenge comes with easy to follow instructions, so I was never lost on what to do next.

Looks like others have reported it already but, a bug report from my run, I managed to clip my astronaut outside the ship, it seemed to happen around the doors.

A thought if you keep building after the jam, it could be fun to let the player launch the head early when they choose instead of waiting for a room to get removed. Feels like there’s some strategy hiding in that decision.

Which of the four endings or other design options was your favorite to make?

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Thanks!
Yeah, seems like some colliders with doors timing are off sometimes) Cant check everything beforehand)
I personally love "cold space", where you try to do tooo much or become greedy or just in full panic mode and miss your way out of room in time)
And, the other one I think have most chances to occur: 40+ and 80-, this outcome more realistic kinda - such incident cant resolve without price - so, no more adventures for little guy.