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Choosing which game to develop is, for me, the hardest part of the jam.

The second hardest would be to decide what you scrap when the time starts running out. We did scrap a lot of very cool ideas in order to keep the game development in the 96 hours frame. But we still managed to have a finished product, I'm so happy.

It's very cool to read that we had similar ideas, I'm testing your game today!

Thanks a lot!