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A jam submission

1 2 3 DView game page

Let's count down! 3D , 2.5D , 2D. . . 1D?
Submitted by Krias (@KriasDev) — 3 hours, 7 minutes before the deadline
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1 2 3 D's itch.io page

Results

CriteriaRankScore*Raw Score
Mark's Favourites#1n/an/a
Creativity#464.5614.561
Enjoyment#744.3424.342
Narrative#9783.4653.465
Audio#16033.4043.404
Artwork#18473.7543.754

Ranked from 114 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
"count down" the number of dimensions

(Optional) Please credit all assets you've used
squiggle shader - https://godotshaders.com/shader/squigglevision/
some sound effects - https://pixabay.com/pl/users/dragon-studio-38165424/
I guess that one cat image?

(Optional) What would you like to be called if GMTK features your game?
Krias

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Comments

Viewing comments 60 to 41 of 70 · Next page · Previous page · First page · Last page
Submitted(+1)

This is incredibly cool!

It's so whimsical, even has a hidden tutorial on learning how to deal with the guards before the final part! The sound effects (especially with the pew pew and the no 2d-fication wall warning). The level deisgn is cool, the difficulty feels alright and even forgiving with the respawns, the cat.jpeg being the evil one is lmao. 

I feel like 1d could be something where the character goes orthogonal to the 2d mode, but I can see it being tricky in general kek. 

I'm so suprised on how the multiple modes of side view, isometric-esque, and 2d plane makes for wonderful gameplay and even in its implementation. Counting down dimensions lol.

The boss fight is a good test of the player skills, and overall... 

Yeah overall, great game, I'm glad you've submitted to the game jam!

Submitted(+1)

Absolute madman that tries to remake FEZ for a 96 hour jam. Remarkably well implemented given the complexity of such a mechanic and the time constraint, but it also clearly left you without enough time for polishing the visuals or crafting more interesting level design.

I hope you decide to work more on this, and explore the dimension-switching mechanic much more through some thoughtful level design. Really impressive programming work on this game!

Submitted

one of the best I've played so far, and incredibly charming for many reasons, especially the final boss being cat.jpeg. Wish i didn't have to attack it though :( really great work, especially for one person!

Submitted

Incredibly cool, has so much potential! Hope to see more!

Submitted(+1)

Absolutely crazy!

Submitted(+1)

You should bring this game to full status and release it on Steam. The core concept is awesome. Really, really nice work!

Submitted(+1)

Everything is just so beautiful, funny and creative that i have nothing to say. Thank you for making this

Submitted(+1)

Noooo evil cat! haha, great idea and very well executed. Level design this must have been a nightmare but you have done a great job!

Submitted(+1)

I must admit, I was a bit disappointed that the 1D didn’t have much use, but I can understand why. That’s a nice easter egg nonetheless!

Besides that, that’s a banger entry for this game jam, counting down the dimensions is a fun concept and you managed it pretty well~

Submitted(+1)

That was excellent! Such a great take on the theme! Awesome level design considering all the dimensions you'd need to account for. Great music and visuals. Loved the boss fight at the end. Very creative. Laser SFX: unmatched. 

Submitted(+1)

awwww kittyyy :3


...


KITTY NOOOOOOO >:0


The boss battle was super cool, having me switch between each was very smart. the levels themselves were fun too but it's a bit too easy to get lost. only negative is kitty plot twist 😔

Submitted(+1)

Really cool concept! Sometimes I got lost a bit in the levels, but otherwise I enjoyed it a lot!

Submitted(+1)

Clicked on this game because I use Soggy Cat in all of my games (unfortunately only as placeholder in the latest one) and needless to say I was not dissapointed but i was very saddened by the war crimes committed by Shark in 19 odd seven

Absolutely bangin game, reminded me of Super Paper Mario and was super fun to figure out each room and what to do in them. Would like if there was a bit more reason to use Full 3D mode since 2D has the jump and 2.5D has ladders, but I enjoyed everything for what it was and loved my time with it. 

Have a sog


Developer(+1)

Glad to see another Shark enjoyer

Submitted(+1)

Very cool concept! The only improvement could be some extra polish, and maybe a reason to use the full 3d mode. Without jump it felt less powerful than the others. Like others have said, the boss came together well even if it did take me a bunch of tries to get that last hit in.

Submitted(+1)

Wow this is a super cool concept, I love the idea of playing with perspective and dimensions like this!

Submitted(+1)

Amazing Concept and Ececution

Submitted(+1)

This is genuinely SUCH a brilliant idea! Great execution with a fun aesthetic and humor! I loved this game and I want to see a full release with more levels, great work!!

Submitted(+1)

Great game! Everything came together really well, especially the boss. Amazing job!

Submitted(+1)

I really enjoyed your idea and map design, Graphics, musics, mechanics, tone all set well.  Great job!

Submitted(+1)

Wow this was fantastic. Amazing mechanics, perfect progress from introducing the mechanic to having you prove your mastery in the boss battle! Amazing work.

Viewing comments 60 to 41 of 70 · Next page · Previous page · First page · Last page