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bwavo

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A member registered Jun 26, 2021 · View creator page →

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I was really impressed by this. Amazing atmosphere and good puzzles, ESPECIALLY the one related to the wine. I wasn't totally sure what the clocks were doing, but I kept rewinding them just to be safe.

Well done!

This is awesome! First of all, the art is fantastic. I can't believe how quickly this was made. I don't typically play games like this, but I really enjoyed it. Having just one value to worry about that controlled everything is clever. I had fun planning combos and seeing what the enemies could do, but I ended up getting DESTROYED by the monster with the Toxic Smoke.

Nevermind I'm playing again and I actually made it to the boss. The Attack Order tab is so smart but I can also tell I'm about to lose haha.
Update: the time wizard hit me and put me at -3, but I didn't die. I also can't use any abilities so I'm going to assume that means I lost lol!

Great work and nice submission!!

Wow this was fantastic. Amazing mechanics, perfect progress from introducing the mechanic to having you prove your mastery in the boss battle! Amazing work.

This was really fun! The time rewind ability saved me sooo many times. It was cool to see my past self following my movements, it would've been sweet if his attacks could hit enemies, too. I played a few times and eventually made it to the boss but then I got absolutely destroyed. Also the boss was terrifying haha.

Well done and great work!!

I guess the candles  decided to be helpful that round for some reason. They've never been that nice to me haha

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Wow this was awesome. Loved the puzzles here, great design and use of the theme! Very pretty assets, too. Just interesting enough while still letting me focus on solving, it was perfect. I did it in 9m11s!

Great work!

I loved the art on level -1, but I think I'm stuck! My game kept freezing on that level. Is there something I'm supposed to do with the rock on the crying shark? Looking forward to playing more!

Wait this is amazing how did you do this hahahaha

Thank you for playing!!

Thank you so much for the feedback :)

Yes, the upgrades are back at the message board. I sadly didn't have enough time to balance everything so it is much more difficult than I was planning!

Thanks for playing :)

This is really fun! Love the upgrades. I had multiple arms with guns shooting 6 bullets each :)

The premise is soooo good and I love the hand drawn style. I completed the numbers game (stressful! [in a good way]), I think that's all that can be completed so far?

Would look forward to playing more once it has been updated after the jam!

Okay wow this is scratching a puzzle game itch I didn't know I had. This is awesome. I was a bit confused at first and had to restart a couple of times, but once I got it I was hooked. Sadly I ended up getting soft locked trying to upgrade components and couldn't continue (couldn't figure out how to restart levels either, without completely losing). Great use of the theme, super clever puzzle mechanics!

Please continue working on this after the jam is over!

Great game! Total Plants vs Zombies vibes. I loved that time was also a currency for upgrades, I tried doing something similar in my game. Love the design space of your 'life' being inversely proportional to your strength.

Wait this is JUICY! Love the grinding and tricks but always felt bad when my guy fell off the board :(

Great work!

Wow, this was awesome. Graphics were great, and the game was really funny. I hope Van Pyr does well in Spongebob season 2.

This was interesting! Coincidence I ended up as an indie game dev on my first try? The game knows 👀

This was really fun, I loved the theming of each level. The red level escalated quickly! I didn't think I'd be able to beat it but I got the good ending :)

Absolutely love the art here. The losing animation with the spinning guy was my favorite part. It made losing not feel so bad (and I lost a lot haha)

Hahahah I loved this

Thank you for playing! The controls definitely take some getting used to...

Have you tried using Shift for a speed boost to get past the gap?

Thank you, I appreciate you trying it!
Balancing the controls was a constant struggle, and then I ended up getting good at the game from playing it so much during development, that I had no idea how hard it would be for new players haha

So much fun! I learned a ton. Crazy how it is both educational and engaging to play. I think I bought too many airplanes though :(

So juicy!! I had a lot of fun playing this, I love how the screen distorted when I decided to try spinning super fast around the orbit, lol.

lol, I loved watching those guys spin, it reminds me of those inflatable punching bag things or the wacky waving arm guys, haha.

Really cool take on a tower defense game! In most TD games I've played you build up the towers and let them do the work for you, so needing to power them was a cool twist!

Thanks IBricchi! I'm glad you appreciated the roll to move, that was my first try at animation (the other animations were from asset packs) so I'm happy it got a laugh! I'm with you, I definitely made the game way too tough at the beginning, moving forward I think I'll make the zombies start with much less health.

So clever!! I loved this. Reminded me of Carcassone! I would love to see this continued with more levels, random generation, etc. Great work.

Woah, I'm in love with this game's graphics. It looks SOO good and trippy. The gameplay was fun, too. I got to the grassy butterfly area, does that mean I won?

Great submission!

Cool idea! It took me a minute to realize that rotating was moving each cube once rather than rotating the entire cube, but once I figured that out (and that you could rotate the center cube too) I had some fun! I read some of the other comments and see you are interested in randomly generated levels rather than needing to create a bunch, which I totally understand, but I think the game could benefit from a few handcrafted levels to get the point across before jumping into procedurally generated ones. Knowing that you limited yourself to just a couple of hours though, this game is impressive and I enjoyed the puzzle!

Woah, cool game! The way everything was rotating as you stepped on the different platforms was really cool, it kept me thinking on my feet and I loved watching that little wheel roll around. My only suggestion would be please add a checkpoint! I finally beat level 1 but it was a struggle, haha. Reminded me of the Alt+F4 game, including the music!

Wow, thanks GentoGamer! The aiming has definitely been a recurring issue among players, if I continue with this game after the jam I'll definitely prioritize fixing that. Thank you for the feedback, I wasn't sure if the idea was going to be fun or frustrating so I'm glad to hear it turned out to be on the fun side :)

First of all, I love the animations in this game. The way the bullets go flying when you score and the guns fly off of the board with each spin is AWESOME.

I wasn't sure if my aim was really terrible or if I was actually hitting the targets in the shooting range, though. I think I might've just been missing them all, they moved fast! One thing that might be cool to take this further is if we could buy attachments or upgrades to our wheel with our points.

I love the concept and that was fun. I loved seeing the demons and angels swap between heaven and hell when I got them!

I will admit, I was disappointed that I couldn't run them over, but otherwise I had fun!

This game is cool! Perfect for the theme and pretty fun if not a little easy! The last boss was AWESOME.

I had so much fun playing this game, I love all of the weapons I can have at once haha. And I  loved being able to aim in and fire them all at once! 

Thank you Spainmail! I really appreciate the feedback. I agree with you, the hit detection needs some work.

Thanks for playing, I'm glad you had fun!

Sorry Woum! I rushed the tutorial so I understand why it is super confusing. By killing zombies you get to unlock more weapons and abilities for your wheels. The red cross that you start with is just a placeholder for the ability wheel, so it won't do anything until you unlock more. 

I hope that makes some sense! I am realizing that I made the game a bit difficult, I just got really good at the game while developing, haha. Here's a hint: I hid a shotgun in the level, if you find it you get a shotgun for free!

Let me know if you're still having trouble, and thanks for giving it a try!

That was a really fun puzzle! I'm looking forward to more levels

It took a few minutes for my brain to understand what I was doing, but that's what made it fun! Great use of the rotation theme.

Great use of rotations! I had fun playing but I'm not very good at it yet haha.