The puzzles were cool, although I'm a bit sad that it was so short.
And the music was too loud.
| Criteria | Rank | Score* | Raw Score |
| Creativity | #16 | 4.636 | 4.636 |
| Audio | #820 | 3.636 | 3.636 |
| Enjoyment | #846 | 3.818 | 3.818 |
| Artwork | #2727 | 3.500 | 3.500 |
| Narrative | #7388 | 1.955 | 1.955 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Every time you place a block, its number counts down, and when a negative number is reached, you lose.
(Optional) Please credit all assets you've used
See description for full credits
(Optional) What would you like to be called if GMTK features your game?
Stivodavco
Neat concept, and great take on the theme !
Some of these levels can be really challenging, but that's not a bad thing.
I was about to mention that being forced to restart the entire level whenever a number gets negative is a bit annoying, but a saw in another comment that you are already aware of this, so I have no other complain.
I really enjoyed the 10 levels, that's a nice puzzle game. Good Job !
The most creative use of the theme I've seen, so far. ^v^
I got that rewarding "aha" moment in the third level when all the mechanics finally made sense. Awesome puzzle design!
Thoroughly enjoyed. The concept, the mechanics, the puzzles are all great, and I especially love that the blue block is used to interact with the UI. The only thing I didn't like is having to restart the level when one of the blocks goes negative, I wish there was an "undo" so I don't have to retrace my steps, but I understand that not everything can be implemented under gamejam time constraints
Thanks, glad you enjoyed! Yes, I agree, I could have made it just show that the block is invalid instead of restarting the level, because even while making the game I gave it to some people to playtest it, and they said the same, but I just left it the same since I did not have time. Thanks for the feedback as well.
It was kinda hard to understand at first, but the description on the itch page really helped and I was able to beat the game! Levels 5 and 10 were really hard tho. Creative and fun game, I enjoyed it alot!
Nice work! really liked this concept though I am a big fan of puzzles. And pressing buttons while dragging the blue block is truly unusual. However, I didn't quite figure out how to beat Level 3. I arrived at this combination, but for some reason, it isn't registering as correct.
2 - 1 - 2
1-🔒-1 - 1
2 - 1 - 2
I don't know, maybe there's some other solution.
Thanks! I’m glad you enjoyed it! I think that should be the correct combination, but maybe you put it in a wrong order? All of the numbers have to be zero, including the ones that are locked, so maybe you accidentally forgot to make one of the blocks a zero. Or it could be a bug, but I solved all of the levels so they should be possible.
this puzzle game gives that "aha!" feeling better than most that ive played, it was very challenging but equally enjoyable. i think the blue block to select things is a very neat concept as well that i was not expecting to make me as happy as it did.
i need a hint! 9/10
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