So funny precision platformer. And yeah, i love how wiggle the logo in main menu xD
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Tempora's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1019 | 3.765 | 3.765 |
| Audio | #1343 | 3.471 | 3.471 |
| Artwork | #1421 | 3.882 | 3.882 |
| Creativity | #3878 | 3.412 | 3.412 |
| Narrative | #6822 | 2.059 | 2.059 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have a clock that goes backwards. The less time it has, the more the world around you decays. You also use the time you have left as a resource for movement abilities.
(Optional) Please credit all assets you've used
Music by Musinova
Comments
A really fun game. This might have been the game I spent the most time playing in this jam! The dynamic audio of the wind with the speed was great, the effects on the stopwatch and the ground as time got closer to zero really sold the urgency and made it feel a lot more polished. The movement itself was really smooth (maybe a little too slippery, although I might just find that difficult). Also super creative to try to maximize time instead of minimizing it, like most speedrun games do.
Great work!
the movement is so good! like the more you added mechanics, they still made sense. like some levels i used to not be able to reach half way before time runs out, but by the end I started having strategies and optimal paths! really well done!
visuals felt really cohesive! i like how the skybox looks a lot, and the soundtrack added a lot. nice job!
The visual polish like the "abstraction" of the clock and map meshes looks very nice imo, movement is smoothment so all in all: very cool!
The game's idea is very good, i love stuff about time, the cs:go like movement in the air made me feel nostalgic af lol. I wasn't very good at the game, but i did all the levels and i had quite a good time on it.
Overall good job on this entry, keep up the good work !
game was a little too easy
In all seriousness though this one was a lot of fun, it took a bit to get a feel for what caused you to bounce off slopes vs just landing on them but once i got that it felt like the whole game opened up, also the air strafing was super satisfying to get a hold of. I like how all the levels have an intended path and then a secret speedrun path, and then an unintended faster than author time path :)
I can't believe this hasn't gotten more ratings; it definitely deserves more! The background and visual style are really cool; definitely a lot of care went into the game!
I have to say my vision for my own entry originally felt something like this.
I found it fairly difficult, which was fine, but I did get stuck twice.
Once I was dying at the end, and I didn't really know why, but I managed to get past eventually.
There was one level with a really large gap, and I haven't been able to cross it after quite a few attempts, unfortunately.
Thank you so much man! Interested why were you dying for no reason. You can die by either time running out, going into purple wall or orb. Was it none of these?
Talking about the gap you didn't manage to cross. Perhaps you should shoot a purple orb to gain upward velocity. Maybe I didn't explain that mechanic well enough.
Btw, will check out your game and give you some feedback too
Oh that must have been it, yes I didn't know shooting would bring me upwards! And I'm sorry I didn't see the reply until now. I'm not really quite sure why I was dying; it was on the second-to-last platform at the end of one of the levels, I can't quite remember which but I want to say 3-5. Every time I would walk to the end of the platform or try to jump to the red next level thing I would die. Eventually I got past though and I honestly can't tell you why.









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