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I am Bomb's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2923 | 3.600 | 3.600 |
| Artwork | #3138 | 3.400 | 3.400 |
| Narrative | #6705 | 2.067 | 2.067 |
| Enjoyment | #7465 | 2.333 | 2.333 |
| Audio | #7692 | 2.067 | 2.067 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You and a robotic arm fight to manipulate a countdown timer!
(Optional) Please credit all assets you've used
Models built in Asset Forge by Kenney
Sound effects recorded on my phone, cut and looped with mubloop by Mub
Robot arm movement sounds synthesised in FL Studio
Explosion sound effect by DRAGON-STUDIO from Pixabay
DSEG font by keshikan
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Comments
Really liked the concept, think it has a lot of potential with adding more difficult to trigger bombs.
Idea: split the game into a "setup phase" where you design a difficult to defuse bomb before the "defuse phase" where the robot snips random wires without you being able to replace them.
Thank you! That’s a novel idea! I wanted to add a risk factor where the robot can damage components on cutting wires, this would add a nice layer of strategy to that!
booom , i like this game
I feel like this prototype could lead to a really interesting game :)
This is a pretty cool concept for a game, and it's a great prototype that has a lot of potential to grow into a very hectic and chaotic game where the player has to juggle connecting specific components to blow up the bomb as fast as possible with defending their previously made components. Maybe adding a timer could make the game more challenging, and encourage the player to go along with this type of gameplay, if you'd like.
Thank you! That is the vision for this project, I am hoping to add new layers of complexity to make the player think and to also pressure them.
Pretty cool idea, I can see this evolving into a big cat and mouse game of robot gets better and player gets more tools! Aside from the issues you noted in your description I think this is pretty solid. I found it quite enjoyable to annoy the robot attaching as many wires and batteries as possible. Party pooping robots don't appreciate a good explosion.
Glad you had fun! I definitely want to expand this with more levels and technical complexity someday!
Very creative, interesting idea to compete with robot arm.
I feel it's a really good base to add more mechanic onto.
And also as mentioned in description - needs a lose condition.
Thanks for playing! I agree, I wished I could’ve added more ideas, wanted to play around with the idea of optimising the limited number of connections on the timer.
I’ve added a lose condition for a post-jam update!
The system for connecting wires up is really satisfying and the art is great. It could be cool and tense if you were instead trying to connect all the wires to the bomb before it blows up, and the robot is trying to stop you
Thanks for playing! That is also a great idea, I'll give it a try after the jam and see how it goes!
I like the robot model. I was just spamming batteries and wires, so some system to limit that would be nice. Also would have been cool if the batteries could also die out
Thanks for playing! Actually having the batteries run out of juice never crossed my mind, what a great suggestion! I originally intended to add other mechanics to prevent spam, but I ran out of time.