very cool game, and very ambitious for 4 days of work! I think having so much choice right at the start can be a bit overwhelming, especially since until you've played the game a bit you don't know what's worth investing in, but I really like the subversion that you have to try to avoid picking up XP to keep your powers active if you want to stay alive. Turns the pickups into environmental hazards (and the magnet pickups into a terrifying experience). Congrats on the submission, this is awesome!
Play me plz
Second's Thief's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #715 | 3.681 | 3.681 |
| Enjoyment | #1087 | 3.745 | 3.745 |
| Artwork | #1172 | 3.979 | 3.979 |
| Creativity | #1849 | 3.830 | 3.830 |
| Narrative | #2837 | 2.830 | 2.830 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Fight to buy back time while your abilities count down toward zero.
(Optional) Please credit all assets you've used
see ingame credits
Comments
This is interesting game and I see the the game is really difficult but in 4 days making its great, If you have time, pls review and rate my game and this is a great game.
It's interesting reversal of survivals genre.
Visuals are tight (although there is some layering bugs)
The music is suitably pump (although would love to have more variety and longer loop)
The mechanics are very in-depth!
For a 4 days project incredibly impressively polished.
But also very difficult!
Lovely concept. Just like amazing this much done in 4 days is unbelievable great stuff. Well done ! If you have some spare time please check out my game too
This feels like a big scope creep. The visuals are nice, the music is very fitting, and the overall execution is solid. I was a bit overwhelmed by the UI element at the beginning, and for some reason your text in the UI won't scale to fit. It's very pixelated, almost unreadable. Also, during the gameplay, I'm not sure if the big health & ability, etc. UI needs to be this big. It was blocking a big chunk of my field of view, and that would be a bummer if an enemy is hiding behind the UI. You can always scale small to big and small again if big moments or critical moments appear and are crucial to show, but during gameplay it was rather distracting. But overall it's a solid concept. Good job!
really nice! i liked all the ability options and the fighting mechanics were really well executed. nice upgrade loop. art is cool too, and nice creative take on the theme. i could have done with less AI text but maybe i just have to read too much of it these days. nice work though i enjoyed it!
You know I may be low on the leaderboard but hey I'm on there! Great spin on the vampire survivor genre and incorporating the countdown theme. Nice work ^^
This is a great game!! Very high replay value, addicting, I can definitely see myself spending multi-hour long sessions grinding it out!!
Such a cool game, and such potential in replayability. Love the art, the music, and the variety in abilities!
I love the game design! The way that you have to AVOID the xp orbs just to not lose levels is actually really creative and innovative! The GUI was quite too big for this game but I’d say it’s pretty much playable regardless! Great job!
I love the reverse vampire survivors game design, it fits the count down theme perfectly. It also has pretty good balance.
The art and audios are both top notch.
Great Job!
Really cool game! I love the art, and it feels good to play! I really liked the way you choose your different powerups, and which to be removed during gameplay :)
Very cool game! I think the concept is really cool! The visuals and music are great! Really impressed with how many abilities you got in there! Nice work!








Leave a comment
Log in with itch.io to leave a comment.