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A jam submission

Loop KeeperView game page

Submission to GMTK Game Jam 2026. Arcade rougelike speedrun platformer with time loops.
Submitted by Shotbites (@ShotbitesMain) — 3 hours, 31 minutes before the deadline
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Loop Keeper's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#7223.6793.679
Enjoyment#11823.7143.714
Artwork#28543.4643.464
Narrative#29812.7862.786
Creativity#40943.3573.357

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to finish platforming challenges before the time runs out. The time that you have is dependent on buffs or debuffs you pick after each loop.

(Optional) Please credit all assets you've used
BoldPixels Font by Yuki Pixels

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Comments

Submitted(+1)

This was really fun I like the time pressure is not too punishing but enough to make me move, I like the art alot too, nice job!!

Developer

Thanks!

Submitted(+1)

Great simplistic artstyle, gameplay loop, and music! Though I felt like this game would have been better suited for last years jam :o

Developer (2 edits) (+1)

Ye, we've been briefed about last year's theme, and I'm happy to inform You that We will try our best to not do a count down themed game for next year's jam XD

Thanks for checking out our game!

Submitted (1 edit) (+1)

Beautiful gameplay, artstyle, music and SFX. However there doesn't seem to be much of a loss on dying except for being sent to your spawn position (which in some cases actually helped me rather than punish me) so I didn't need to worry about hazards much. Also I don't see a use for the ground pound, and the trampolines sometimes failed to bounce me up (I think only when I try to jump on them from directly below). And also there doesn't seem to be a benefit for collecting more orbs than needed?

Overall good game and one of my favourites from this jam

Developer (1 edit) (+1)

I wanted to add a points system that would reward You for collecting more orbs than needed but I ran short on time. There are a number of kinda unfinished mechanics in the game but if We were to make this into a full game I would just rewrite it whole.

Thank You for playing the game!

Submitted(+1)

i love the gameplay here and having to decide between buffs or debuffs that take away or give you time, it was v engaging :D i found the jumping a bit slow/floaty which was a bit frustrating, and sometimes the bouncey things wouldn't bounce me properly (i think this only happened when i tried to jump on them from immediately below them) but other than that i rlly had a lot of fun playing!

Developer (1 edit)

Yeah there are a bunch of loose ends in the game unfortunately. Still, thank You for playing the game!

Submitted(+1)

Haha you missed last year's jam lol ! 

Really cool game, the movement feels floaty at first, but once mastered it's very satisfying to use. The graphics are clean, and the audio & music are really great. Congratulations !

Developer

Yeah, this one's our first Game Jam lol!

Thanks for playing the game!

Submitted(+1)

great game but i think it would fit better with the last years theme

Developer

Oh that's funny it was "loop".

Submitted(+1)

Really good game, I enjoyed it a lot! The contolls felt very good and smooth, the timing is chalanging but not too hard, I will say though restarting all the way to the first loop felt rough 💀. The visuals, sounds and music were really nice too, so overall a very good and nicely made game. My only complaint is that before learning the map, I couldn't tell where the edge of the screen was the entrance to another room and where it was just a wall, so I was just running into walls. Other than that, awesome game, very good!

Developer (1 edit) (+1)

Oh yeah I think Your issue may stem from your monitor's resolution. Glad You still enjoyed the game tho!

Submitted(+1)

Oh, that explains it, well good news is that it only cut out just a little bit of the screen so it wasn't a big problem

Submitted(+1)

Fun game!! I enjoy collecting upgrades and slowly getting better at going through the level, and the way scaling works made it feel pretty engaging the whole way through. Also, having more collectibles spawn than you need is a great idea, makes you have to make a decision between grabbing an orb or leaving if there's an enemy in the way. I will say that the jumps feel a bit floaty and the variable jump height feels a bit strange, especially once you get the ground slam, but it's a solid base that can only really get better with time.

Developer (1 edit) (+1)

Yeah if We were to make this into a full game I would've made my own gravity system instead of relying on Unity's built-in one. Glad You enjoyed the game tho!

Submitted(+1)

I really enjoyed this game! It has a very creative concept and a unique style that makes it stand out. The art looks great, and I liked the way you created such a different interpretation of the jam theme. Great job on your submission! Congratulatios for the amazing trailer vídeo also!

Developer (1 edit)

Glad you enjoyed the game and the amazing trailer created by Golden, thanks!

Submitted(+1)

Great art and level design! The unique powerups really make this Game standout!

Developer (1 edit)

Thank You very much!

Submitted(+1)

I really like the Art. It had a fun gameplay loop too. I would also liked this to be playable on browser since it can get more people to play it. Great Game mate.

Developer(+1)

Sadly I can't make it playable on browser during the voting period.

Still I'm glad that you enjoyed the game!

Submitted(+1)

This was soooo fun to playyy , sooo gooodd , well done , the music is PERFECT , The art is soo good , and getting new cards to help you each loop is AMAZING

Developer (1 edit) (+1)

Thank You so much! Your game is also amazing.

Submitted(+1)

oh you tried it !!! Thank youuu soo much , so happy you like it

Submitted(+1)

idk if that's normal lol

anyway it was nice

Developer (1 edit) (+1)

Yes it is.

Thank You for playing the game!

Submitted(+1)

Very fun speedrunning game, great job!

Developer (1 edit) (+1)

Thank You!