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I had some ups and downs in this experience. I hope you're ready for a read!

This is definitely a game with a strong emphasis on Time. The times the trains leave, the time each passenger will wait, the time it takes for the walking animation to play.

However, I didn't find myself actually engaging with the clock a lot. My gameplay, through a few playthroughs, more or less relied on clicking as many passengers to a traincar/businesscar as quickly as possible, which didn't require looking at either clock. The trains came and went fast enough I didn't have to worry about packing seats tetris style either, and maybe I didn't put it in for long enough, but I never found a use for the reward currency.

I think there are a couple rough corners with inputs and accessibility that you're more than aware of, and are perfectly natural and normal in a gamejam of this speed. :) No harm there.

I think that I like the premise of your imagination here, as clocks and trains are a natural pairing. I'd be really excited to see your next pass at this, where instead of pairing the just absolutely excellent narrative theme with a click-n-clicker, we'd draw some boxes on a whiteboard and say "what exactly is the input challenge we're presenting our audience, how do we want to reinforce this excellent scene with their gameplay experience?" I think if each train came a little slower, we'd already have a great pre-planning tetris game about trying to fit groups and families with minimum seat waste! (couldn't ask someone to move after you've sat them of course, ;) )

As it is, I had no issue seeing your creativity and initial vision, and I'd have loved to opportunity to see more of that shine through. <3 

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Hello! Your review is really detailed. Thank you, and sorry for the late reply. 

The accessibility issues are the difficulty to click on the seat and the passenger, or do you mean something else as well? 

During the development of the game, at some point we were a bit late, and we haven't had the time to polish the game in the way we wanted, but your observation makes sense. Hopefully, we will manage to fix bugs, and then we will see if we have the time to add some stuff in the game. 

Thank you again. I am glad you liked the idea, tho!