Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This was fun! There's not much to say that others haven't already, but I think that this game really should've either had hints or less strict achievement requirements to get past each zone. Like others, "Death of the Artist" had me stumped for a while, and having something to mitigate getting stuck with one or two achievements gating progression would've been nice, and actually allowed for some more challenging puzzles to shine without being a roadblock. I probably spent half my playtime between "Death of the Artist" and all the flower puzzles. On that note, the references in the achievement names were cute. Having to look them up to figure out what colours I had to trigger was not.

But besides that, it's very solid for a jam game, especially given it's length! Movement's good, the bouncy gun and doublejump projectiles were very satisfying, everything looks and sounds pretty good, the tone is nice and goofy which feels appropriate for this sort of game, and the final area was really good in terms of puzzles.

(+1)

I'm surprised people keep getting stumped on the "Death of the Artist" achievement but I think it's because it's a lot less lenient than the other death-related achievements so I'll be sure to fix that in the post-jam update. The flower puzzles are also definitely the most reliant on outside knowledge which is why (save "Seven Human Souls", which I'm probably changing) they were the most straightforwardly named, Also one of the Final Zone ones is just wrong lmao.

I do think having a secondary hint system is a good idea since it moves the difficulty down a bit while keeping the spirit of the game,  but I'm not 100% sure what shape that'll take just yet. Probably some kind of secondary text on the achievements once you hit 75%?

I'm also really glad you liked the final area since I threw it together on the last day of the jam and I felt it was a little jank in places, so I'm happy it actually turned out nice.

Thanks for the very in-depth review, and I'm glad you enjoyed the game despite getting stuck for a while!