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Plague Hunters's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #3812 | 2.589 | 3.111 |
| Artwork | #4976 | 2.958 | 3.556 |
| Enjoyment | #5294 | 2.774 | 3.333 |
| Creativity | #5542 | 3.051 | 3.667 |
| Audio | #6615 | 2.311 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The countdown timer itself is your health. Every hit from the enemy costs a certain number of seconds and kills win you a certain amount of time back while other actions in the game take time until you have 0 seconds left.
(Optional) Please credit all assets you've used
ASSET CREDITS
Audio
- Impact effects: Impact Sounds! by Nvthic Sounds
- Squelching and footsteps: 400 Sounds Pack by Chequered Ink
- Crate breaking: “Crate Break 1” by kevinkace (Freesound)
- Potion drinking: “Potion Drink (3)” and “Potion Drink (4)” by Yodguard, via Pixabay
- Background music: “Bloody Haunting Night” by JoelFazhari
- Voice acting: Spatula (developer)
Visual Art
- Plague-doctor player sprites: Original artwork by the development team
- Sword sprite: CatDev’s Exotics Swords by CatDev Pixelarts
- Main dungeon tiles: Dungeon Tileset by Buch, with waterfall and wooden-door tiles by surt — CC0
- Castle and courtyard tiles: Castle Tiles for RPGs by Zabin, Hyptosis, and Daniel Cook — CC BY 3.0
- Enemy and potion/vial sprites: Dungeon Crawl 32×32 Tiles by the Dungeon Crawl Stone Soup art team, maintained by Chris Hamons — CC0
https://opengameart.org/content/dungeon-crawl-32x32-tiles
- Grey cobblestones: 16×16 Dungeon Wall and Cobblestone Tiles by Daniel Siegmund, commissioned by OpenGameArt.org — CC BY 3.0
https://opengameart.org/content/16x16-pixel-art-dungeon-wall-and-cobblestone-floor-tiles
Fonts
- Italianno by Robert Leuschke and the Italianno Project Authors — SIL OFL 1.1
- Cinzel Decorative by Natanael Gama — SIL OFL 1.1
- Roboto Mono by Christian Robertson and the Roboto Mono Project Authors — SIL OFL 1.1
Engine & Libraries
- Made with LÖVE2D
- STI (Simple Tiled Implementation) by Landon Manning / karai17 — MIT
- windfield by SSYGEN — MIT
- Hump Camera by Matthias Richter — MIT
- lume by rxi — MIT
(Optional) What would you like to be called if GMTK features your game?
BarryOnIt & spatula
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Comments
The game has a very uniqe look and i liked the animations. maybe for next jam or if your going to update it making it web would help get more ratings.
I really like the vibe of the game. The narrativeis pretty good for such a short game. Good job.
Love the grungy look of the game, it was pretty fun although the void ended a lot of my runs, it was an interesting take on the theme!
Thank you so much for that I am truly grateful for the support. Are there any hiccups you experienced or things you might like to see ahead in the game?
I really liked the art for this game, the plague doctor sprite and animations look great! Combat was nice and smooth, my greatest enemy was the void sneaking up on me when I'm locked in on an enemy. If you work on it some more it would be cool to have some bosses that try and stop you from cleansing the fountain.
I genuinely appreciate this, its my first time making a game so this is truly heartwarming! Thanks mate