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The wristwatch countdown is such a good little panic machine—normally I check the time for lunch, not my scheduled demise. The eerie low-fi world and repeating-life mystery pulled me in, tho the similar areas and camera made me lose my bearings a few times. No sound on my side, but the atmosphere somehow still worked.

The issue of getting lost is something I would love to solve in this game's follow-up. As being new to blender (and making 3D games in general) I didn't know the best way to make the buildings. The sound is not an issue on your end, more so on me just forgetting it, and then it being too late to find. Still great that you were able to enjoy it!