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A jam submission

Timeslice!View game page

Solve puzzles, while the environment around you changes
Submitted by Redmoon2222 — 14 minutes, 56 seconds before the deadline
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Timeslice!'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#8274.0834.250
Enjoyment#10343.7633.917
Audio#40142.8823.000
Narrative#66292.0822.167
Artwork#67252.5622.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Every few seconds the level changes

(Optional) What would you like to be called if GMTK features your game?
Da Black Cat

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Comments

Submitted(+1)

Nice game! I like the main mechanic :)

fun game, nice mechanik

Submitted

Game's pretty cool!

Developer

Thanks! :)

Submitted(+1)

this is a really cool game, i love this creative mechanic! one little thing, i wish the keys and doors had a bit more cohesion, it was a bit confusing to see which key corresponded to which door. 

Submitted (1 edit) (+1)

this mechanic is very enjoyable and very unique to other jam game i've played here. your thumbnail really give you no justice for this of  a great mechanic! the introduction to the game is well paced and the leveln feel quite intelligent. i would love to see this more developed! what i would personally change about your current build is that you can fall down to the blue sprite. that makes it more dangerous and more fun to take risks and also the door sprite could be a little clearer in being a door, bc at first I thought it will hurt me if I go near it. great puzzles and great mechanic please make more it! great job !!

Developer

Thanks a lot! Sorry for the door sprite, I tried to come up with a design, that could be easily rotated :)

Submitted

The puzzle gameplay is really engaging. I really like how the world shifts every 2 seconds, forcing you to slow down and carefully think through each move. The graphics are simple, but the gameplay is quite unique and interesting.

Submitted(+1)

Hey that was fun! I loved the pixel animation on the player and the music kept the energy/intensity going.