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The Observer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #4839 | 2.719 | 3.100 |
| Creativity | #6255 | 2.894 | 3.300 |
| Enjoyment | #6866 | 2.456 | 2.800 |
| Narrative | #7531 | 1.930 | 2.200 |
| Artwork | #8293 | 2.193 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The bomb counts down
(Optional) Please credit all assets you've used
Assets by me, tools used:
Godot
GIMP
Audacity
OBS (for walkthrough)
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Comments
The flashlight is a cool central mechanic, and leads to a lot of tension. The thing that you are using to navigate is also the thing that leads the monsters to you. I was confused by the colored barriers though. Sometimes they would fade in slowly and I could walk through them, sometimes they were already solid. I think I was missing something with them. Good idea overall!
Quite hard and may seem bad at first when you die to critters much faster than you, but it's worth the effort! The mechanics of hiding your light and searching under pressure works very well when you get the hang of it. I like that you took the chance to let us figure it out by ourselves. Good idea, well executed!
Thank you for the comment, and good note on how the game may feel uninviting. Did you actually beat the game without any help? Do you remember how long it took to find the main mechanic, and how long it took to beat?